pub struct PipelineConfig {
pub shader: ShaderId,
pub blend_state: Option<BlendState>,
pub cull_mode: Option<Face>,
pub depth_stencil: Option<OutputStencil>,
}
Fields§
§shader: ShaderId
§blend_state: Option<BlendState>
§cull_mode: Option<Face>
§depth_stencil: Option<OutputStencil>
Trait Implementations§
Source§impl Clone for PipelineConfig
impl Clone for PipelineConfig
Source§fn clone(&self) -> PipelineConfig
fn clone(&self) -> PipelineConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PipelineConfig
impl Debug for PipelineConfig
Source§impl Hash for PipelineConfig
impl Hash for PipelineConfig
Source§impl PartialEq for PipelineConfig
impl PartialEq for PipelineConfig
impl Copy for PipelineConfig
impl Eq for PipelineConfig
impl StructuralPartialEq for PipelineConfig
Auto Trait Implementations§
impl Freeze for PipelineConfig
impl RefUnwindSafe for PipelineConfig
impl Send for PipelineConfig
impl Sync for PipelineConfig
impl Unpin for PipelineConfig
impl UnwindSafe for PipelineConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.