pub struct ShaderEntry<'a> {
pub program: WgpuProgram<ShaderModule>,
pub vertex_buf_layout: VertexBufferLayout<'a>,
pub vertex_uniform_bind_group_layout: BindGroupLayout,
pub fragment_uniform_bind_group_layout: BindGroupLayout,
}
Fields§
§program: WgpuProgram<ShaderModule>
§vertex_buf_layout: VertexBufferLayout<'a>
§vertex_uniform_bind_group_layout: BindGroupLayout
§fragment_uniform_bind_group_layout: BindGroupLayout
Implementations§
Source§impl<'a> ShaderEntry<'a>
impl<'a> ShaderEntry<'a>
pub fn new(program: WgpuProgram<ShaderModule>, device: &Device) -> Self
Auto Trait Implementations§
impl<'a> Freeze for ShaderEntry<'a>
impl<'a> !RefUnwindSafe for ShaderEntry<'a>
impl<'a> Send for ShaderEntry<'a>
impl<'a> Sync for ShaderEntry<'a>
impl<'a> Unpin for ShaderEntry<'a>
impl<'a> !UnwindSafe for ShaderEntry<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more