pub struct FarmPluginProgress { /* private fields */ }Implementations§
source§impl FarmPluginProgress
impl FarmPluginProgress
pub fn new(_config: &Config) -> Self
pub fn increment_module_count(&self)
pub fn reset_module_count(&self)
pub fn get_module_count(&self) -> u32
Trait Implementations§
source§impl Plugin for FarmPluginProgress
impl Plugin for FarmPluginProgress
fn name(&self) -> &'static str
fn priority(&self) -> i32
source§fn update_modules(
&self,
_params: &mut PluginUpdateModulesHookParams,
_context: &Arc<CompilationContext>
) -> Result<Option<()>>
fn update_modules( &self, _params: &mut PluginUpdateModulesHookParams, _context: &Arc<CompilationContext> ) -> Result<Option<()>>
Called when calling compiler.update(module_paths).
Useful to do some operations like clearing previous state or ignore some files when performing HMR
fn build_start(&self, _context: &Arc<CompilationContext>) -> Result<Option<()>>
fn transform( &self, param: &PluginTransformHookParam<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<PluginTransformHookResult>>
fn handle_persistent_cached_module( &self, module: &Module, _context: &Arc<CompilationContext> ) -> Result<Option<bool>>
source§fn module_graph_updated(
&self,
_param: &PluginModuleGraphUpdatedHookParams,
_context: &Arc<CompilationContext>
) -> Result<Option<()>>
fn module_graph_updated( &self, _param: &PluginModuleGraphUpdatedHookParams, _context: &Arc<CompilationContext> ) -> Result<Option<()>>
Called when calling compiler.update(module_paths).
Useful to do some operations like modifying the module graph
source§fn optimize_module_graph(
&self,
_module_graph: &mut ModuleGraph,
_context: &Arc<CompilationContext>
) -> Result<Option<()>>
fn optimize_module_graph( &self, _module_graph: &mut ModuleGraph, _context: &Arc<CompilationContext> ) -> Result<Option<()>>
Some optimization of the module graph should be performed here, for example, tree shaking, scope hoisting
fn render_resource_pot_modules( &self, resource_pot: &ResourcePot, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<ResourcePotMetaData>>
source§fn render_resource_pot(
&self,
param: &PluginRenderResourcePotHookParam,
_context: &Arc<CompilationContext>
) -> Result<Option<PluginRenderResourcePotHookResult>>
fn render_resource_pot( &self, param: &PluginRenderResourcePotHookParam, _context: &Arc<CompilationContext> ) -> Result<Option<PluginRenderResourcePotHookResult>>
Transform rendered bundled code for the given resource_pot
source§fn optimize_resource_pot(
&self,
resource: &mut ResourcePot,
_context: &Arc<CompilationContext>
) -> Result<Option<()>>
fn optimize_resource_pot( &self, resource: &mut ResourcePot, _context: &Arc<CompilationContext> ) -> Result<Option<()>>
Optimize the resource pot, for example, minimize
source§fn generate_resources(
&self,
resource_pot: &mut ResourcePot,
_context: &Arc<CompilationContext>,
_hook_context: &PluginHookContext
) -> Result<Option<PluginGenerateResourcesHookResult>>
fn generate_resources( &self, resource_pot: &mut ResourcePot, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<PluginGenerateResourcesHookResult>>
Generate resources based on the ResourcePot, return Vec represents the final generated files.
For example, a .js file and its corresponding source map file
source§fn finalize_resources(
&self,
_param: &mut PluginFinalizeResourcesHookParams<'_>,
_context: &Arc<CompilationContext>
) -> Result<Option<()>>
fn finalize_resources( &self, _param: &mut PluginFinalizeResourcesHookParams<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<()>>
Do some finalization work on the generated resources, for example, add hash to the file name,
or insert the generated resources into html
fn finish( &self, _stat: &Stats, _context: &Arc<CompilationContext> ) -> Result<Option<()>>
fn config(&self, _config: &mut Config) -> Result<Option<()>, CompilationError>
fn plugin_cache_loaded( &self, _cache: &Vec<u8>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
fn resolve( &self, _param: &PluginResolveHookParam, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<PluginResolveHookResult>, CompilationError>
fn load( &self, _param: &PluginLoadHookParam<'_>, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<PluginLoadHookResult>, CompilationError>
fn parse( &self, _param: &PluginParseHookParam, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<ModuleMetaData>, CompilationError>
fn process_module( &self, _param: &mut PluginProcessModuleHookParam<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
fn analyze_deps( &self, _param: &mut PluginAnalyzeDepsHookParam<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
fn finalize_module( &self, _param: &mut PluginFinalizeModuleHookParam<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
source§fn build_end(
&self,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn build_end( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
The module graph should be constructed and finalized here
fn generate_start( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
source§fn analyze_module_graph(
&self,
_module_graph: &mut ModuleGraph,
_context: &Arc<CompilationContext>,
_hook_context: &PluginHookContext
) -> Result<Option<ModuleGroupGraph>, CompilationError>
fn analyze_module_graph( &self, _module_graph: &mut ModuleGraph, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<ModuleGroupGraph>, CompilationError>
Analyze module group based on module graph
source§fn partial_bundling(
&self,
_modules: &Vec<ModuleId>,
_context: &Arc<CompilationContext>,
_hook_context: &PluginHookContext
) -> Result<Option<Vec<ResourcePot>>, CompilationError>
fn partial_bundling( &self, _modules: &Vec<ModuleId>, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<Vec<ResourcePot>>, CompilationError>
partial bundling modules to Vec
source§fn process_resource_pots(
&self,
_resource_pots: &mut Vec<&mut ResourcePot>,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn process_resource_pots( &self, _resource_pots: &mut Vec<&mut ResourcePot>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
process resource graph before render and generating each resource
fn render_start( &self, _config: &Config, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
fn augment_resource_hash( &self, _render_pot_info: &ResourcePotInfo, _context: &Arc<CompilationContext> ) -> Result<Option<String>, CompilationError>
fn generate_end( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
source§fn update_finished(
&self,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn update_finished( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
Called when calling compiler.update(module_paths).
This hook is called after all compilation work is done, including the resources regeneration and finalization.
fn write_plugin_cache( &self, _context: &Arc<CompilationContext> ) -> Result<Option<Vec<u8>>, CompilationError>
Auto Trait Implementations§
impl !Freeze for FarmPluginProgress
impl !RefUnwindSafe for FarmPluginProgress
impl Send for FarmPluginProgress
impl Sync for FarmPluginProgress
impl Unpin for FarmPluginProgress
impl !UnwindSafe for FarmPluginProgress
Blanket Implementations§
source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<F, W, T, D> Deserialize<With<T, W>, D> for F
impl<F, W, T, D> Deserialize<With<T, W>, D> for F
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Gets the layout of the type.