Struct farmfe_plugin_html::FarmPluginHtml
source · pub struct FarmPluginHtml { /* private fields */ }Implementations§
Trait Implementations§
source§impl Plugin for FarmPluginHtml
impl Plugin for FarmPluginHtml
source§fn transform(
&self,
param: &PluginTransformHookParam<'_>,
context: &Arc<CompilationContext>
) -> Result<Option<PluginTransformHookResult>>
fn transform( &self, param: &PluginTransformHookParam<'_>, context: &Arc<CompilationContext> ) -> Result<Option<PluginTransformHookResult>>
Inherit base html
fn name(&self) -> &str
fn resolve( &self, param: &PluginResolveHookParam, context: &Arc<CompilationContext>, hook_context: &PluginHookContext ) -> Result<Option<PluginResolveHookResult>>
fn load( &self, param: &PluginLoadHookParam<'_>, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<PluginLoadHookResult>>
fn parse( &self, param: &PluginParseHookParam, context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<ModuleMetaData>>
fn analyze_deps( &self, param: &mut PluginAnalyzeDepsHookParam<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<()>>
fn render_resource_pot_modules( &self, resource_pot: &ResourcePot, context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<ResourcePotMetaData>>
source§fn generate_resources(
&self,
resource_pot: &mut ResourcePot,
_context: &Arc<CompilationContext>,
_hook_context: &PluginHookContext
) -> Result<Option<PluginGenerateResourcesHookResult>>
fn generate_resources( &self, resource_pot: &mut ResourcePot, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<PluginGenerateResourcesHookResult>>
Generate resources based on the ResourcePot, return Vec represents the final generated files.
For example, a .js file and its corresponding source map file
fn plugin_cache_loaded( &self, cache: &Vec<u8>, _context: &Arc<CompilationContext> ) -> Result<Option<()>>
fn write_plugin_cache( &self, context: &Arc<CompilationContext> ) -> Result<Option<Vec<u8>>>
fn priority(&self) -> i32
fn config(&self, _config: &mut Config) -> Result<Option<()>, CompilationError>
fn build_start( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
fn process_module( &self, _param: &mut PluginProcessModuleHookParam<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
fn finalize_module( &self, _param: &mut PluginFinalizeModuleHookParam<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
source§fn build_end(
&self,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn build_end( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
The module graph should be constructed and finalized here
fn generate_start( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
source§fn optimize_module_graph(
&self,
_module_graph: &mut ModuleGraph,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn optimize_module_graph( &self, _module_graph: &mut ModuleGraph, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
Some optimization of the module graph should be performed here, for example, tree shaking, scope hoisting
source§fn analyze_module_graph(
&self,
_module_graph: &mut ModuleGraph,
_context: &Arc<CompilationContext>,
_hook_context: &PluginHookContext
) -> Result<Option<ModuleGroupGraph>, CompilationError>
fn analyze_module_graph( &self, _module_graph: &mut ModuleGraph, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<ModuleGroupGraph>, CompilationError>
Analyze module group based on module graph
source§fn partial_bundling(
&self,
_modules: &Vec<ModuleId>,
_context: &Arc<CompilationContext>,
_hook_context: &PluginHookContext
) -> Result<Option<Vec<ResourcePot>>, CompilationError>
fn partial_bundling( &self, _modules: &Vec<ModuleId>, _context: &Arc<CompilationContext>, _hook_context: &PluginHookContext ) -> Result<Option<Vec<ResourcePot>>, CompilationError>
partial bundling modules to Vec
source§fn process_resource_pots(
&self,
_resource_pots: &mut Vec<&mut ResourcePot>,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn process_resource_pots( &self, _resource_pots: &mut Vec<&mut ResourcePot>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
process resource graph before render and generating each resource
fn render_start( &self, _config: &Config, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
source§fn render_resource_pot(
&self,
_resource_pot: &PluginRenderResourcePotHookParam,
_context: &Arc<CompilationContext>
) -> Result<Option<PluginRenderResourcePotHookResult>, CompilationError>
fn render_resource_pot( &self, _resource_pot: &PluginRenderResourcePotHookParam, _context: &Arc<CompilationContext> ) -> Result<Option<PluginRenderResourcePotHookResult>, CompilationError>
Transform rendered bundled code for the given resource_pot
fn augment_resource_hash( &self, _render_pot_info: &ResourcePotInfo, _context: &Arc<CompilationContext> ) -> Result<Option<String>, CompilationError>
source§fn optimize_resource_pot(
&self,
_resource: &mut ResourcePot,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn optimize_resource_pot( &self, _resource: &mut ResourcePot, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
Optimize the resource pot, for example, minimize
source§fn finalize_resources(
&self,
_param: &mut PluginFinalizeResourcesHookParams<'_>,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn finalize_resources( &self, _param: &mut PluginFinalizeResourcesHookParams<'_>, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
Do some finalization work on the generated resources, for example, add hash to the file name,
or insert the generated resources into html
fn generate_end( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
fn finish( &self, _stat: &Stats, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
source§fn update_modules(
&self,
_params: &mut PluginUpdateModulesHookParams,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn update_modules( &self, _params: &mut PluginUpdateModulesHookParams, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
Called when calling compiler.update(module_paths).
Useful to do some operations like clearing previous state or ignore some files when performing HMR
source§fn module_graph_updated(
&self,
_param: &PluginModuleGraphUpdatedHookParams,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn module_graph_updated( &self, _param: &PluginModuleGraphUpdatedHookParams, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
Called when calling compiler.update(module_paths).
Useful to do some operations like modifying the module graph
source§fn update_finished(
&self,
_context: &Arc<CompilationContext>
) -> Result<Option<()>, CompilationError>
fn update_finished( &self, _context: &Arc<CompilationContext> ) -> Result<Option<()>, CompilationError>
Called when calling compiler.update(module_paths).
This hook is called after all compilation work is done, including the resources regeneration and finalization.
fn handle_persistent_cached_module( &self, _module: &Module, _context: &Arc<CompilationContext> ) -> Result<Option<bool>, CompilationError>
Auto Trait Implementations§
impl !Freeze for FarmPluginHtml
impl !RefUnwindSafe for FarmPluginHtml
impl Send for FarmPluginHtml
impl Sync for FarmPluginHtml
impl Unpin for FarmPluginHtml
impl UnwindSafe for FarmPluginHtml
Blanket Implementations§
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type ArchivedMetadata = ()
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_: &<T as ArchivePointee>::ArchivedMetadata
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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source§fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<D> OwoColorize for D
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source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Sets the background color to an RGB value.