pub struct TiledMapData {
pub width: u32,
pub height: u32,
pub tilewidth: u32,
pub tileheight: u32,
pub tilesets: Vec<TilesetData>,
pub layers: Vec<LayerData>,
}Fields§
§width: u32§height: u32§tilewidth: u32§tileheight: u32§tilesets: Vec<TilesetData>§layers: Vec<LayerData>Trait Implementations§
Source§impl Debug for TiledMapData
impl Debug for TiledMapData
Source§impl<'de> Deserialize<'de> for TiledMapData
impl<'de> Deserialize<'de> for TiledMapData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for TiledMapData
impl RefUnwindSafe for TiledMapData
impl Send for TiledMapData
impl Sync for TiledMapData
impl Unpin for TiledMapData
impl UnsafeUnpin for TiledMapData
impl UnwindSafe for TiledMapData
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