pub struct App {
pub context: Context,
pub schedule: Schedule,
pub scene_loader: SceneLoader,
pub window_conf: Conf,
pub scene_path: Option<String>,
pub assets_file: Option<String>,
/* private fields */
}Fields§
§context: Context§schedule: Schedule§scene_loader: SceneLoader§window_conf: Conf§scene_path: Option<String>§assets_file: Option<String>Implementations§
Source§impl App
impl App
pub fn new(conf: Conf) -> Self
pub fn with_splash_screen_enabled(&mut self, enabled: bool) -> &mut Self
pub fn with_splash_screen_logo(&mut self, path: &str) -> &mut Self
pub fn with_splash_screen_background_color(&mut self, color: Color) -> &mut Self
pub fn with_scene_path(&mut self, scene_path: String) -> &mut Self
pub fn with_assets_file(&mut self, file_path: String) -> &mut Self
pub fn with_binding_file(&mut self, file_path: String) -> &mut Self
pub fn add_system(&mut self, stage: Stage, system: System) -> &mut Self
pub fn add_plugin<T: Plugin>(&mut self, plugin: T) -> &mut Self
pub async fn run(self)
Auto Trait Implementations§
impl !Freeze for App
impl !RefUnwindSafe for App
impl !Sync for App
impl !UnwindSafe for App
impl Send for App
impl Unpin for App
impl UnsafeUnpin for App
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