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fantasy_craft/gui/
resources.rs

1use std::collections::HashMap;
2use hecs::Entity;
3use macroquad::prelude::*;
4
5/// Wrapper for the UI rectangle cache.
6#[derive(Debug, Default)]
7pub struct UiResolvedRects(pub HashMap<Entity, (Vec2, Vec2)>);
8
9#[derive(Debug, Clone, Copy)]
10pub struct PreviousMousePosition(pub Vec2);