fantasy_craft/gui/
resources.rs1use std::collections::HashMap;
2use hecs::Entity;
3use macroquad::prelude::*;
4
5#[derive(Debug, Default)]
7pub struct UiResolvedRects(pub HashMap<Entity, (Vec2, Vec2)>);
8
9#[derive(Debug, Clone, Copy)]
10pub struct PreviousMousePosition(pub Vec2);