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FileBranching

Struct FileBranching 

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pub struct FileBranching {
    pub branch_points: u32,
    pub functions: u32,
    pub peak_cyclomatic: u16,
    pub cognitive: u32,
    pub cognitive_nesting_weight: u32,
    pub has_synthetic_units: bool,
}
Expand description

Branching totals for one file: the quantity that survives extraction, and the number of units now holding it.

A per-function cyclomatic ceiling constrains a partition, not a quantity. McCabe gives a function 1 + one increment per decision point, so across a set of units the summed cyclomatic score is functions + branch_points. Moving an if from one function into a new one removes an increment from the first and adds it to the second: branch_points is unchanged and functions rises. Reporting the two terms separately is what distinguishes branching that left from branching that only moved.

Module scope is accounted for. Extraction pushes a root frame per program and emits it as a synthetic <module> unit whenever it branches, so a branch hoisted out of a function to the top level of the module keeps its increment in branch_points and adds one to functions, exactly as moving it into a new function would. A fall in branch_points is therefore a statement about the file’s measured decision points, not about a partition.

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§branch_points: u32

Summed weight of Cyclomatic contributions. The conserved quantity.

§functions: u32

Number of accounted units. The tax a split adds.

§peak_cyclomatic: u16

Highest single-unit cyclomatic score. Reported, never a verdict input: a split lowers it by construction.

§cognitive: u32

Summed weight of Cognitive contributions, excluding PropCount and HookDensity. Both are cognitive-only with no cyclomatic counterpart, and PropCount records the excess over a floor, so it is superlinear in a split: one 14-prop component contributes +10 while the same props across two 7-prop components contribute +3 and +3. Including them would move this number with both branch_points and nesting flat. This therefore does NOT equal the sum of FunctionComplexity::cognitive.

§cognitive_nesting_weight: u32

Summed nesting over the same cognitive contributions. Extraction rebases nesting to zero on every new frame, so a cognitive improvement that shows up here and not in branch_points came from repartitioning, not from removing branching.

§has_synthetic_units: bool

Whether the file carried a synthetic template unit that these counts exclude. When it did, the numbers describe the file’s script only, so a consumer must not present them as describing the whole file. The synthetic <module> unit is NOT a template unit and does not set this flag: it is counted like any other unit, because module-scope branching is part of the script the numbers describe.

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impl FileBranching

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pub fn from_units(units: &[FunctionComplexity]) -> Self

Aggregate one file’s units.

Synthetic template units are excluded: they are suppressed entirely when trivial, which would silently move any denominator that counted them. Suppression is deliberately not consulted, so a fallow-ignore-next-line complexity comment cannot remove a unit’s branches from the total.

The synthetic <module> unit IS counted. It carries the file’s module-scope decision points, and leaving it out would restore the blind spot that let a branch disappear from the total by being hoisted out of every function.

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pub const fn implied_cyclomatic(&self) -> u32

Summed cyclomatic score implied by the identity functions + branch_points.

Equals the direct sum of FunctionComplexity::cyclomatic over the same units unless a unit saturated u16, which is the one way the identity can break.

Trait Implementations§

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impl Clone for FileBranching

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fn clone(&self) -> FileBranching

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for FileBranching

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impl Debug for FileBranching

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'__de> Decode<'__de> for FileBranching
where '__de:,

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impl Default for FileBranching

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fn default() -> FileBranching

Returns the “default value” for a type. Read more
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impl Encode for FileBranching

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impl Eq for FileBranching

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impl PartialEq for FileBranching

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fn eq(&self, other: &FileBranching) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for FileBranching

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the background color to blue
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Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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