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CssAnalytics

Struct CssAnalytics 

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pub struct CssAnalytics {
Show 23 fields pub total_declarations: u32, pub important_declarations: u32, pub rule_count: u32, pub empty_rule_count: u32, pub max_nesting_depth: u8, pub notable_rules: Vec<CssRuleMetric>, pub notable_truncated: bool, pub colors: Vec<String>, pub font_sizes: Vec<String>, pub z_indexes: Vec<String>, pub box_shadows: Vec<String>, pub border_radii: Vec<String>, pub line_heights: Vec<String>, pub defined_custom_properties: Vec<String>, pub referenced_custom_properties: Vec<String>, pub defined_keyframes: Vec<String>, pub referenced_keyframes: Vec<String>, pub registered_custom_properties: Vec<String>, pub declared_layers: Vec<String>, pub populated_layers: Vec<String>, pub defined_font_faces: Vec<String>, pub referenced_font_families: Vec<String>, pub declaration_blocks: Vec<CssDeclarationBlock>,
}
Expand description

Stylesheet-level structural CSS analytics, computed from the parsed CSS syntax tree. Feeds fallow health penalty weights and located findings, never a standalone CSS score.

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§total_declarations: u32

Total declarations across every style rule (normal plus !important).

§important_declarations: u32

Total !important declarations across every style rule.

§rule_count: u32

Number of style rules.

§empty_rule_count: u32

Number of style rules with no declarations.

§max_nesting_depth: u8

Deepest style-rule nesting depth observed (0 = no nesting).

§notable_rules: Vec<CssRuleMetric>

Rules that crossed the structural floor, in source order. Bounded; see Self::notable_truncated. The scalar aggregates above always reflect the full stylesheet regardless of truncation.

§notable_truncated: bool

true when more rules crossed the structural floor than notable_rules retains (compiled utility CSS can emit thousands of !important rules), so consumers can note that per-rule findings were capped.

§colors: Vec<String>

Distinct color VALUES in the stylesheet, sorted (a palette-size / design-token-sprawl signal). The parser canonicalizes notation, so the authored format is NOT preserved: red, #f00, #ff0000, and rgb(255,0,0) all collapse to one entry, and every legacy sRGB notation renders as hex. Notation-MIXING (hex vs rgb vs hsl) is therefore not detectable from this set; it would need a separate raw-token pass.

§font_sizes: Vec<String>

Distinct font-size declaration values in the stylesheet, sorted.

§z_indexes: Vec<String>

Distinct z-index declaration values in the stylesheet, sorted.

§box_shadows: Vec<String>

Distinct box-shadow declaration values in the stylesheet, sorted. A high count signals an uncontrolled shadow scale (design-token sprawl).

§border_radii: Vec<String>

Distinct border-radius declaration values in the stylesheet, sorted.

§line_heights: Vec<String>

Distinct line-height declaration values in the stylesheet, sorted.

§defined_custom_properties: Vec<String>

Distinct custom properties (--x) DEFINED in the stylesheet, sorted.

§referenced_custom_properties: Vec<String>

Distinct custom properties REFERENCED via var() in the stylesheet.

§defined_keyframes: Vec<String>

Distinct @keyframes names DEFINED in the stylesheet, sorted.

§referenced_keyframes: Vec<String>

Distinct @keyframes names REFERENCED via animation / animation-name.

§registered_custom_properties: Vec<String>

Distinct custom properties REGISTERED via an @property rule, sorted.

§declared_layers: Vec<String>

Distinct cascade layers DECLARED (via @layer a, b; statements or named @layer a { } blocks), sorted.

§populated_layers: Vec<String>

Distinct cascade layers POPULATED by a named @layer a { } block, sorted. A layer declared but never populated (and not imported into) is a cleanup candidate.

§defined_font_faces: Vec<String>

Distinct font families DECLARED by an @font-face rule in the stylesheet, sorted. A declared family referenced by no font-family anywhere is a dead web-font payload (cleanup candidate).

§referenced_font_families: Vec<String>

Distinct font families REFERENCED via font-family / font in the stylesheet, sorted (generic keywords like serif excluded).

§declaration_blocks: Vec<CssDeclarationBlock>

Per-rule declaration-block fingerprints for rules at or above the minimum block size, used to detect duplicate declaration blocks across the project. Internal staging consumed by the health layer; never serialized (the public output is the grouped duplicate_declaration_blocks).

Trait Implementations§

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impl Clone for CssAnalytics

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fn clone(&self) -> CssAnalytics

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CssAnalytics

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CssAnalytics

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fn default() -> CssAnalytics

Returns the “default value” for a type. Read more
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impl Serialize for CssAnalytics

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.