pub struct PrDetailsSection {
pub id: String,
pub title: String,
pub rows: Vec<PrDetailsRow>,
}Fields§
§id: String§title: String§rows: Vec<PrDetailsRow>Trait Implementations§
Source§impl Clone for PrDetailsSection
impl Clone for PrDetailsSection
Source§fn clone(&self) -> PrDetailsSection
fn clone(&self) -> PrDetailsSection
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PrDetailsSection
impl Debug for PrDetailsSection
Source§impl<'de> Deserialize<'de> for PrDetailsSection
impl<'de> Deserialize<'de> for PrDetailsSection
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for PrDetailsSection
Source§impl PartialEq for PrDetailsSection
impl PartialEq for PrDetailsSection
Source§fn eq(&self, other: &PrDetailsSection) -> bool
fn eq(&self, other: &PrDetailsSection) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for PrDetailsSection
impl Serialize for PrDetailsSection
impl StructuralPartialEq for PrDetailsSection
Auto Trait Implementations§
impl Freeze for PrDetailsSection
impl RefUnwindSafe for PrDetailsSection
impl Send for PrDetailsSection
impl Sync for PrDetailsSection
impl Unpin for PrDetailsSection
impl UnsafeUnpin for PrDetailsSection
impl UnwindSafe for PrDetailsSection
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Source§impl<T> BorrowMut<T> for Twhere
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the foreground color to purple
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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Change the foreground color to bright red
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Change the foreground color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
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Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
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fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Set the foreground color at runtime. Only use if you do not know which color will be used at
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
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&self,
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Set the foreground color to a specific RGB value.
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&self,
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.