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CssCandidateAction

Struct CssCandidateAction 

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pub struct CssCandidateAction {
    pub kind: CssCandidateActionType,
    pub auto_fixable: bool,
    pub description: String,
    pub command: Option<String>,
}
Expand description

A read-only verification step attached to a CSS cleanup candidate.

CSS candidates (unreferenced @keyframes, unused scoped classes) are never auto-removed: an animation name can still be applied from JavaScript, and a class can be assembled from a dynamic string binding. The action gives an agent a machine-readable next step, mirroring the actions array carried by every other health finding, plus an optional runnable probe to confirm the candidate is genuinely unused before deleting it.

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§kind: CssCandidateActionType

Action type identifier (verify-unused).

§auto_fixable: bool

Always false: CSS candidates are never auto-fixed (fallow fix does not touch them) because the residual consumer may live outside CSS.

§description: String

Human-readable description of what to confirm before removing.

§command: Option<String>

A runnable, read-only, placeholder-free token search that surfaces any out-of-CSS use of the candidate. Absent when no shell-safe command can be built (e.g. the residual risk is a dynamic string binding that a single search cannot probe), in which case description is the guide.

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impl CssCandidateAction

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pub fn verify_unused_font_face(family: &str) -> Self

Verify action for an unused @font-face family: a read-only token search for any inline-style or JavaScript application of the family before removing the dead web-font.

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pub fn verify_unused_theme_token( token: &str, namespace: &str, name: &str, ) -> Self

Verify action for an unused Tailwind v4 @theme token: a read-only search that embeds the LITERAL terms an agent should grep for, the generated utility suffix (bg-<name> / text-<name> / <namespace>-<name>), the var(--<ns>-<name>) read, and the arbitrary [--<ns>-<name>] value, before removing the token. Verify-then-remove; never auto-fixable.

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pub fn verify_unreferenced_class(name: &str) -> Self

Verify action for an unreferenced global CSS class: name the surfaces the in-project scan does NOT cover (the class could be applied from there) and ship a read-only token search to double-check before removing.

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pub fn verify_keyframe(name: &str) -> Self

Verify action for an unreferenced @keyframes: a read-only token search for any JavaScript or template reference that applies the animation (which the CSS-only scan cannot see).

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pub fn verify_undefined_keyframe(name: &str) -> Self

Verify action for an animation reference to a @keyframes that is defined in no stylesheet: a read-only token search for a CSS-in-JS @keyframes/animation definition of the name (styled-components, Emotion, vanilla-extract) before treating the reference as a typo.

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pub fn standardize_notation(axis: &str, dominant: &str) -> Self

Guidance action for a mixed value axis (colors authored in several notations, or font sizes in several units): standardize on the single dominant notation. No command (this is a project-wide refactor, and the per-notation breakdown already quantifies the spread); the residual judgment is whether the spread is an intentional migration in progress.

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pub fn consolidate_block(occurrence_count: u32) -> Self

Guidance action for a duplicate declaration block: consolidate the shared declarations into one rule. No command (consolidation is a refactor, and the occurrences list already names every site); the residual judgment is whether the rules are intentionally separate overrides.

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pub fn replace_arbitrary_value(value: &str) -> Self

Action for a Tailwind arbitrary-value bypass: a read-only fixed-string search for every occurrence of the token so it can be replaced with a scale token (or confirmed an intentional one-off). The value is a Tailwind utility token (no quotes / whitespace by construction), so it is safe to single-quote; the -F keeps the [ / ] literal rather than a glob.

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pub fn verify_unused_at_rule(kind: UnusedAtRuleKind, name: &str) -> Self

Verify action for an unused CSS at-rule entity: a read-only search for any out-of-CSS consumer (JS reading an @property; an @import layer() populating a layer) before removing it.

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pub fn verify_unresolved_class(class: &str, suggestion: &str) -> Self

Verify action for a markup class token that matches no defined CSS class but is one edit from a class that is defined: surface the suggestion and a read-only token search so the residual risk (a class defined in CSS-in-JS or an external stylesheet) can be ruled out before fixing the typo.

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pub fn verify_scoped_classes() -> Self

Verify action for a Vue SFC’s unused scoped classes. The component-scoped scan already covers every static use, so the only residual risk is a class assembled from a dynamic string; that is a manual check, so the action carries guidance but no command.

Trait Implementations§

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impl Clone for CssCandidateAction

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fn clone(&self) -> CssCandidateAction

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CssCandidateAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Serialize for CssCandidateAction

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> DynClone for T
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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

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type Output = T

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type Owned = T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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