pub struct SceneryObjectData {
pub flags: i32,
}Fields§
§flags: i32Trait Implementations§
Auto Trait Implementations§
impl Freeze for SceneryObjectData
impl RefUnwindSafe for SceneryObjectData
impl Send for SceneryObjectData
impl Sync for SceneryObjectData
impl Unpin for SceneryObjectData
impl UnsafeUnpin for SceneryObjectData
impl UnwindSafe for SceneryObjectData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more