pub struct InventoryItem {
pub quantity: i32,
pub object: GameObject,
}Fields§
§quantity: i32§object: GameObjectTrait Implementations§
Auto Trait Implementations§
impl Freeze for InventoryItem
impl RefUnwindSafe for InventoryItem
impl Send for InventoryItem
impl Sync for InventoryItem
impl Unpin for InventoryItem
impl UnsafeUnpin for InventoryItem
impl UnwindSafe for InventoryItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more