pub struct PlayerObjectSection {
pub player_object: GameObject,
pub center_tile: i32,
}Fields§
§player_object: GameObject§center_tile: i32Auto Trait Implementations§
impl Freeze for PlayerObjectSection
impl RefUnwindSafe for PlayerObjectSection
impl Send for PlayerObjectSection
impl Sync for PlayerObjectSection
impl Unpin for PlayerObjectSection
impl UnsafeUnpin for PlayerObjectSection
impl UnwindSafe for PlayerObjectSection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more