pub enum LuaRenderObjectType {
Text,
Line,
Circle,
Rectangle,
Arc,
Polygon,
Sprite,
Light,
Animation,
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for LuaRenderObjectType
impl Clone for LuaRenderObjectType
Source§fn clone(&self) -> LuaRenderObjectType
fn clone(&self) -> LuaRenderObjectType
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for LuaRenderObjectType
Source§impl Debug for LuaRenderObjectType
impl Debug for LuaRenderObjectType
Source§impl Default for LuaRenderObjectType
impl Default for LuaRenderObjectType
Source§fn default() -> LuaRenderObjectType
fn default() -> LuaRenderObjectType
Returns the “default value” for a type. Read more
impl Eq for LuaRenderObjectType
Source§impl From<LuaRenderObjectType> for &'static str
impl From<LuaRenderObjectType> for &'static str
Source§fn from(value: LuaRenderObjectType) -> &'static str
fn from(value: LuaRenderObjectType) -> &'static str
Converts to this type from the input type.
Source§impl Hash for LuaRenderObjectType
impl Hash for LuaRenderObjectType
Source§impl PartialEq for LuaRenderObjectType
impl PartialEq for LuaRenderObjectType
Source§impl PartialEq<&str> for LuaRenderObjectType
impl PartialEq<&str> for LuaRenderObjectType
Source§impl PartialEq<LuaRenderObjectType> for &str
impl PartialEq<LuaRenderObjectType> for &str
impl StructuralPartialEq for LuaRenderObjectType
Auto Trait Implementations§
impl Freeze for LuaRenderObjectType
impl RefUnwindSafe for LuaRenderObjectType
impl Send for LuaRenderObjectType
impl Sync for LuaRenderObjectType
impl Unpin for LuaRenderObjectType
impl UnsafeUnpin for LuaRenderObjectType
impl UnwindSafe for LuaRenderObjectType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more