Property

Struct Property 

Source
pub struct Property {
    pub basic: BasicMembers,
    pub visibility: Option<Vec<String>>,
    pub alt_name: Option<String>,
    pub override: bool,
    pub type: Type,
    pub optional: bool,
    pub default: Option<PropertyDefault>,
}
Expand description

A property for a complex type.

Fields§

§basic: BasicMembers

The basic fields of the type.

§visibility: Option<Vec<String>>

The list of game expansions needed to use this property.

If not present, no restrictions apply.

Possible values: "space_age"

§alt_name: Option<String>

An alternative name for the property. Either this or [BasicMember::name] can be used to refer to the property.

§override: bool

Whether the property overrides a property of the same name in one of its parents.

§type: Type

The type of the property.

§optional: bool

Whether the property is optional and can be omitted. If so, it falls back to Property::default.

§default: Option<PropertyDefault>

The default value of the property.

Either a textual description or a literal value.

Trait Implementations§

Source§

impl Debug for Property

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for Property

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for Property

Source§

fn eq(&self, other: &Property) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Serialize for Property

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl Eq for Property

Source§

impl StructuralPartialEq for Property

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,