pub struct Entity {Show 29 fields
pub entity_number: EntityNumber,
pub name: Prototype,
pub position: Position,
pub direction: Option<u8>,
pub orientation: Option<R64>,
pub connections: Option<EntityConnections>,
pub control_behavior: Option<ControlBehavior>,
pub items: Option<ItemRequest>,
pub recipe: Option<Prototype>,
pub bar: Option<ItemStackIndex>,
pub inventory: Option<Inventory>,
pub infinity_settings: Option<InfinitySettings>,
pub type_: Option<EntityType>,
pub input_priority: Option<EntityPriority>,
pub output_priority: Option<EntityPriority>,
pub filter: Option<Prototype>,
pub filters: Option<Vec<ItemFilter>>,
pub filter_mode: Option<EntityFilterMode>,
pub override_stack_size: Option<u8>,
pub drop_position: Option<Position>,
pub pickup_position: Option<Position>,
pub request_filters: Option<Vec<LogisticFilter>>,
pub request_from_buffers: Option<bool>,
pub parameters: Option<SpeakerParameter>,
pub alert_parameters: Option<SpeakerAlertParameter>,
pub auto_launch: Option<bool>,
pub variation: Option<GraphicsVariation>,
pub color: Option<Color>,
pub station: Option<String>,
}
Expand description
https://wiki.factorio.com/Blueprint_string_format#Entity_object
Fields§
§entity_number: EntityNumber
§name: Prototype
§position: Position
§direction: Option<u8>
§orientation: Option<R64>
§connections: Option<EntityConnections>
§control_behavior: Option<ControlBehavior>
§items: Option<ItemRequest>
§recipe: Option<Prototype>
§bar: Option<ItemStackIndex>
§inventory: Option<Inventory>
§infinity_settings: Option<InfinitySettings>
§type_: Option<EntityType>
§input_priority: Option<EntityPriority>
§output_priority: Option<EntityPriority>
§filter: Option<Prototype>
§filters: Option<Vec<ItemFilter>>
§filter_mode: Option<EntityFilterMode>
§override_stack_size: Option<u8>
§drop_position: Option<Position>
§pickup_position: Option<Position>
§request_filters: Option<Vec<LogisticFilter>>
§request_from_buffers: Option<bool>
§parameters: Option<SpeakerParameter>
§alert_parameters: Option<SpeakerAlertParameter>
§auto_launch: Option<bool>
§variation: Option<GraphicsVariation>
§color: Option<Color>
§station: Option<String>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Entity
impl<'de> Deserialize<'de> for Entity
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Entity
impl StructuralPartialEq for Entity
Auto Trait Implementations§
impl Freeze for Entity
impl RefUnwindSafe for Entity
impl Send for Entity
impl Sync for Entity
impl Unpin for Entity
impl UnwindSafe for Entity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more