pub enum LuaEntityBeltShape {
Straight,
Left,
Right,
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for LuaEntityBeltShape
impl Clone for LuaEntityBeltShape
Source§fn clone(&self) -> LuaEntityBeltShape
fn clone(&self) -> LuaEntityBeltShape
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for LuaEntityBeltShape
Source§impl Debug for LuaEntityBeltShape
impl Debug for LuaEntityBeltShape
Source§impl Default for LuaEntityBeltShape
impl Default for LuaEntityBeltShape
impl Eq for LuaEntityBeltShape
Source§impl From<LuaEntityBeltShape> for LuaAny
impl From<LuaEntityBeltShape> for LuaAny
Source§fn from(_: LuaEntityBeltShape) -> Self
fn from(_: LuaEntityBeltShape) -> Self
Converts to this type from the input type.
Source§impl From<LuaEntityBeltShape> for &'static str
impl From<LuaEntityBeltShape> for &'static str
Source§fn from(value: LuaEntityBeltShape) -> Self
fn from(value: LuaEntityBeltShape) -> Self
Converts to this type from the input type.
Source§impl Hash for LuaEntityBeltShape
impl Hash for LuaEntityBeltShape
Source§impl PartialEq for LuaEntityBeltShape
impl PartialEq for LuaEntityBeltShape
Source§impl PartialEq<&str> for LuaEntityBeltShape
impl PartialEq<&str> for LuaEntityBeltShape
Source§impl PartialEq<LuaEntityBeltShape> for &str
impl PartialEq<LuaEntityBeltShape> for &str
impl StructuralPartialEq for LuaEntityBeltShape
Auto Trait Implementations§
impl Freeze for LuaEntityBeltShape
impl RefUnwindSafe for LuaEntityBeltShape
impl Send for LuaEntityBeltShape
impl Sync for LuaEntityBeltShape
impl Unpin for LuaEntityBeltShape
impl UnsafeUnpin for LuaEntityBeltShape
impl UnwindSafe for LuaEntityBeltShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more