pub struct OnPlayerInputMethodChanged;Expand description
Called when a player’s input method changes. See LuaPlayer::input_method.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerInputMethodChanged
impl Clone for OnPlayerInputMethodChanged
Source§fn clone(&self) -> OnPlayerInputMethodChanged
fn clone(&self) -> OnPlayerInputMethodChanged
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerInputMethodChanged
Source§impl Debug for OnPlayerInputMethodChanged
impl Debug for OnPlayerInputMethodChanged
impl Eq for OnPlayerInputMethodChanged
impl StructuralPartialEq for OnPlayerInputMethodChanged
Auto Trait Implementations§
impl Freeze for OnPlayerInputMethodChanged
impl RefUnwindSafe for OnPlayerInputMethodChanged
impl Send for OnPlayerInputMethodChanged
impl Sync for OnPlayerInputMethodChanged
impl Unpin for OnPlayerInputMethodChanged
impl UnsafeUnpin for OnPlayerInputMethodChanged
impl UnwindSafe for OnPlayerInputMethodChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more