pub struct OnGuiLeave;Expand description
Called when the player’s cursor leaves a LuaGuiElement that was previously hovered.
Only fired for events whose LuaGuiElement::raise_hover_events is true.
Implementations§
Trait Implementations§
Source§impl Clone for OnGuiLeave
impl Clone for OnGuiLeave
Source§fn clone(&self) -> OnGuiLeave
fn clone(&self) -> OnGuiLeave
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnGuiLeave
Source§impl Debug for OnGuiLeave
impl Debug for OnGuiLeave
impl Eq for OnGuiLeave
Source§impl PartialEq for OnGuiLeave
impl PartialEq for OnGuiLeave
impl StructuralPartialEq for OnGuiLeave
Auto Trait Implementations§
impl Freeze for OnGuiLeave
impl RefUnwindSafe for OnGuiLeave
impl Send for OnGuiLeave
impl Sync for OnGuiLeave
impl Unpin for OnGuiLeave
impl UnsafeUnpin for OnGuiLeave
impl UnwindSafe for OnGuiLeave
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more