pub struct OnPlayerConfiguredBlueprintEvent {
pub name: &'static str,
pub player_index: u32,
pub tick: u32,
}Expand description
Called when a player clicks the “confirm” button in the configure Blueprint GUI.
Fields§
§name: &'static str§player_index: u32§tick: u32Trait Implementations§
Source§impl Clone for OnPlayerConfiguredBlueprintEvent
impl Clone for OnPlayerConfiguredBlueprintEvent
Source§fn clone(&self) -> OnPlayerConfiguredBlueprintEvent
fn clone(&self) -> OnPlayerConfiguredBlueprintEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerConfiguredBlueprintEvent
Source§impl Default for OnPlayerConfiguredBlueprintEvent
impl Default for OnPlayerConfiguredBlueprintEvent
Source§fn default() -> OnPlayerConfiguredBlueprintEvent
fn default() -> OnPlayerConfiguredBlueprintEvent
Returns the “default value” for a type. Read more
impl StructuralPartialEq for OnPlayerConfiguredBlueprintEvent
Auto Trait Implementations§
impl Freeze for OnPlayerConfiguredBlueprintEvent
impl RefUnwindSafe for OnPlayerConfiguredBlueprintEvent
impl Send for OnPlayerConfiguredBlueprintEvent
impl Sync for OnPlayerConfiguredBlueprintEvent
impl Unpin for OnPlayerConfiguredBlueprintEvent
impl UnsafeUnpin for OnPlayerConfiguredBlueprintEvent
impl UnwindSafe for OnPlayerConfiguredBlueprintEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more