pub struct ItemLocationData {
pub entity: LuaEntity,
pub force: LuaForce,
pub player: LuaPlayer,
pub position: MapPosition,
pub surface: LuaSurface,
}Fields§
§entity: LuaEntity§force: LuaForce§player: LuaPlayer§position: MapPosition§surface: LuaSurfaceTrait Implementations§
Source§impl Clone for ItemLocationData
impl Clone for ItemLocationData
Source§fn clone(&self) -> ItemLocationData
fn clone(&self) -> ItemLocationData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ItemLocationData
Source§impl Debug for ItemLocationData
impl Debug for ItemLocationData
Source§impl Default for ItemLocationData
impl Default for ItemLocationData
Source§fn default() -> ItemLocationData
fn default() -> ItemLocationData
Returns the “default value” for a type. Read more
Source§impl PartialEq for ItemLocationData
impl PartialEq for ItemLocationData
impl StructuralPartialEq for ItemLocationData
Auto Trait Implementations§
impl Freeze for ItemLocationData
impl RefUnwindSafe for ItemLocationData
impl Send for ItemLocationData
impl Sync for ItemLocationData
impl Unpin for ItemLocationData
impl UnsafeUnpin for ItemLocationData
impl UnwindSafe for ItemLocationData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more