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EnemyExpansionMapSettings

Struct EnemyExpansionMapSettings 

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pub struct EnemyExpansionMapSettings {
Show 14 fields pub building_coefficient: f64, pub enabled: bool, pub enemy_building_influence_radius: u32, pub friendly_base_influence_radius: u32, pub max_colliding_tiles_coefficient: f64, pub max_expansion_cooldown: u32, pub max_expansion_distance: u32, pub min_expansion_cooldown: u32, pub min_expansion_distance: u32, pub neighbouring_base_chunk_coefficient: f64, pub neighbouring_chunk_coefficient: f64, pub other_base_coefficient: f64, pub settler_group_max_size: u32, pub settler_group_min_size: u32,
}
Expand description

Candidate chunks are given scores to determine which one of them should be expanded into. This score takes into account various settings noted below. The iteration is over a square region centered around the chunk for which the calculation is done, and includes the central chunk as well. Distances are calculated as Euclidean distance.

The pseudocode algorithm to determine a chunk’s score is as follows:


player = 0
for neighbour in all chunks within enemy_building_influence_radius from chunk :
  if neighbour has player buildings :
    player += neighbouring_chunk_coefficient ^ distance(chunk, neighbour)
      * building_coefficient
base = 0
for neighbour in all chunks within friendly_base_influence_radius from chunk :
  if neighbour has enemy bases :
    base += neighbouring_base_chunk_coefficient ^ distance(chunk, neighbour)
      * other_base_coefficient
score(chunk) = 1 / (1 + player + base)
```text

Fields§

§building_coefficient: f64§enabled: bool§enemy_building_influence_radius: u32§friendly_base_influence_radius: u32§max_colliding_tiles_coefficient: f64§max_expansion_cooldown: u32§max_expansion_distance: u32§min_expansion_cooldown: u32§min_expansion_distance: u32§neighbouring_base_chunk_coefficient: f64§neighbouring_chunk_coefficient: f64§other_base_coefficient: f64§settler_group_max_size: u32§settler_group_min_size: u32

Trait Implementations§

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impl Clone for EnemyExpansionMapSettings

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fn clone(&self) -> EnemyExpansionMapSettings

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for EnemyExpansionMapSettings

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impl Debug for EnemyExpansionMapSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EnemyExpansionMapSettings

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fn default() -> EnemyExpansionMapSettings

Returns the “default value” for a type. Read more
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impl PartialEq for EnemyExpansionMapSettings

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fn eq(&self, other: &EnemyExpansionMapSettings) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for EnemyExpansionMapSettings

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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