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LuaRenderingDrawLightParams

Struct LuaRenderingDrawLightParams 

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pub struct LuaRenderingDrawLightParams {
Show 16 fields pub blink_interval: u16, pub color: Color, pub forces: ForceSet, pub intensity: f32, pub minimum_darkness: f32, pub only_in_alt_mode: bool, pub orientation: RealOrientation, pub oriented: bool, pub players: Vec<PlayerIdentification>, pub render_mode: ScriptRenderMode, pub scale: f32, pub sprite: SpritePath, pub surface: SurfaceIdentification, pub target: ScriptRenderTarget, pub time_to_live: u32, pub visible: bool,
}
Expand description

Create a gradient light which is not occluded by any sprites. It is rendered at lower resolution, so it takes less GPU power. The same technique is used for lights drawn by LightDefinition.

The base game uses the utility sprites light_medium and light_small for lights.

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§blink_interval: u16

In ticks. Defaults to 0 (no blinking). Game alerts use 30.

§color: Color

Defaults to white (no tint).

§forces: ForceSet

The forces that this object is rendered to. Passing nil or an empty table will render it to all forces.

§intensity: f32

Default is 1.

§minimum_darkness: f32

The minimum darkness at which this light is rendered. Default is 0.

§only_in_alt_mode: bool

If this should only be rendered in alt mode. Defaults to false.

§orientation: RealOrientation

The orientation of the light. Default is 0.

§oriented: bool

If this light has the same orientation as the entity target, default is false. Note that orientation is still applied to the sprite.

§players: Vec<PlayerIdentification>

The players that this object is rendered to. Passing nil or an empty table will render it to all players.

§render_mode: ScriptRenderMode

Mode which this object should render in. Defaults to “game”.

§scale: f32

Default is 1.

§sprite: SpritePath§surface: SurfaceIdentification§target: ScriptRenderTarget

Center of the light.

§time_to_live: u32

In ticks. Defaults to living forever.

§visible: bool

If this is rendered to anyone at all. Defaults to true.

Trait Implementations§

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impl Clone for LuaRenderingDrawLightParams

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fn clone(&self) -> LuaRenderingDrawLightParams

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LuaRenderingDrawLightParams

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaRenderingDrawLightParams

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fn default() -> LuaRenderingDrawLightParams

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.