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LuaPermissionGroup

Struct LuaPermissionGroup 

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pub struct LuaPermissionGroup;
Expand description

A permission group that defines what players in this group are allowed to do.

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impl LuaPermissionGroup

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pub fn group_id(&self) -> u32

The group ID

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pub fn name(&self) -> &'static str

The name of this group. Setting the name to nil or an empty string sets the name to the default value.

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pub fn object_name(&self) -> &'static str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn players(&self) -> Vec<LuaPlayer>

The players in this group.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn add_player(&self, player: PlayerIdentification) -> bool

Adds the given player to this group.

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pub fn allows_action(&self, action: &'static str) -> bool

Whether this group allows the given action.

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pub fn destroy(&self) -> bool

Destroys this group.

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pub fn remove_player(&self, player: PlayerIdentification) -> bool

Removes the given player from this group.

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pub fn set_allows_action( &self, action: &'static str, allow_action: bool, ) -> bool

Sets whether this group allows the performance the given action.

Trait Implementations§

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impl Clone for LuaPermissionGroup

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fn clone(&self) -> LuaPermissionGroup

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaPermissionGroup

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impl Debug for LuaPermissionGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaPermissionGroup

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fn default() -> LuaPermissionGroup

Returns the “default value” for a type. Read more
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impl Eq for LuaPermissionGroup

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impl From<LuaPermissionGroup> for LuaAny

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fn from(_: LuaPermissionGroup) -> Self

Converts to this type from the input type.
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impl From<LuaPermissionGroup> for RegistrationTarget

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fn from(value: LuaPermissionGroup) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaPermissionGroup

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impl PartialEq for LuaPermissionGroup

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fn eq(&self, other: &LuaPermissionGroup) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaPermissionGroup

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.