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LuaEquipmentPrototype

Struct LuaEquipmentPrototype 

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pub struct LuaEquipmentPrototype;
Expand description

Prototype of a modular equipment.

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impl LuaEquipmentPrototype

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pub fn custom_tooltip_fields(&self) -> Vec<CustomTooltipField>

Extra description items in the tooltip and Factoriopedia.

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pub fn factoriopedia_description(&self) -> &'static str

Provides additional description used in factoriopedia.

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pub fn group(&self) -> LuaGroup

Group of this prototype.

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pub fn hidden(&self) -> bool

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pub fn hidden_in_factoriopedia(&self) -> bool

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pub fn localised_description(&self) -> &'static str

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pub fn localised_name(&self) -> &'static str

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pub fn name(&self) -> &'static str

Name of this prototype.

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pub fn order(&self) -> &'static str

The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.

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pub fn parameter(&self) -> bool

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pub fn subgroup(&self) -> LuaGroup

Subgroup of this prototype.

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pub fn type(&self) -> &'static str

Type of this prototype.

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pub fn attack_parameters(&self) -> AttackParameters

The equipment attack parameters.

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pub fn automatic(&self) -> bool

Whether this active defense equipment is automatic. Returns false if not active defense equipment.

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pub fn background_color(&self) -> Color

The background color of this equipment prototype.

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pub fn burner_prototype(&self) -> LuaBurnerPrototype

The burner energy source prototype this equipment uses, if any.

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pub fn darkness_to_turn_on(&self) -> f32

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pub fn electric_energy_source_prototype( &self, ) -> LuaElectricEnergySourcePrototype

The electric energy source prototype this equipment uses, if any.

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pub fn energy_per_shield(&self) -> f64

The energy per shield point restored. 0 for non-shield equipment.

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pub fn energy_production(&self) -> f64

The max power generated by this equipment.

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pub fn energy_source(&self) -> LuaElectricEnergySourcePrototype

The energy source prototype for the equipment.

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pub fn equipment_categories(&self) -> Vec<&'static str>

Category names for this equipment. These categories will be used to determine whether this equipment is allowed in a particular equipment grid.

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pub fn gui_mode(&self) -> LuaEntityPrototypeGuiMode

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pub fn logistic_parameters(&self) -> LuaEquipmentPrototypeLogisticParameters

The logistic parameters for this roboport equipment.

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pub fn object_name(&self) -> &'static str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn shape(&self) -> LuaEquipmentPrototypeShape

Shape of this equipment prototype.

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pub fn solar_panel_performance_at_day(&self) -> f64

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pub fn solar_panel_performance_at_night(&self) -> f64

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pub fn solar_panel_solar_coefficient_property( &self, ) -> LuaSurfacePropertyPrototype

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pub fn take_result(&self) -> LuaItemPrototype

The result item when taking this equipment out of an equipment grid, if any.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn get_energy_consumption(&self, quality: Option<QualityID>) -> f64

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pub fn get_inventory_bonus(&self, quality: Option<QualityID>) -> Option<u32>

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pub fn get_movement_bonus(&self, quality: Option<QualityID>) -> Option<f32>

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pub fn get_shield(&self, quality: Option<QualityID>) -> f32

The shield value of this equipment. 0 for non-shield equipment.

Trait Implementations§

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impl Clone for LuaEquipmentPrototype

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fn clone(&self) -> LuaEquipmentPrototype

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaEquipmentPrototype

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impl Debug for LuaEquipmentPrototype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaEquipmentPrototype

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fn default() -> LuaEquipmentPrototype

Returns the “default value” for a type. Read more
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impl Eq for LuaEquipmentPrototype

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impl From<LuaEquipmentPrototype> for LuaAny

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fn from(_: LuaEquipmentPrototype) -> Self

Converts to this type from the input type.
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impl From<LuaEquipmentPrototype> for EquipmentID

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fn from(value: LuaEquipmentPrototype) -> Self

Converts to this type from the input type.
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impl From<LuaEquipmentPrototype> for EquipmentWithQualityID

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fn from(value: LuaEquipmentPrototype) -> Self

Converts to this type from the input type.
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impl From<LuaEquipmentPrototype> for PipetteID

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fn from(value: LuaEquipmentPrototype) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaEquipmentPrototype

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impl PartialEq for LuaEquipmentPrototype

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fn eq(&self, other: &LuaEquipmentPrototype) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaEquipmentPrototype

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.