pub struct ProducePerHourAchievement {Show 15 fields
pub name: &'static str,
pub amount: f64,
pub hidden: Option<bool>,
pub order: Option<&'static str>,
pub subgroup: Option<&'static str>,
pub icon: Option<&'static str>,
pub factoriopedia_description: Option<&'static str>,
pub hidden_in_factoriopedia: Option<bool>,
pub localised_description: Option<&'static str>,
pub localised_name: Option<&'static str>,
pub parameter: Option<bool>,
pub factoriopedia_alternative: Option<&'static str>,
pub allowed_without_fight: Option<bool>,
pub steam_stats_name: Option<&'static str>,
pub fluid_product: Option<&'static str>,
}Expand description
Minimal ProducePerHourAchievementPrototype for data.extend.
This prototype is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour.
type = "produce-per-hour-achievement" is injected by the Lua generator.
Fields§
§name: &'static strUnique textual identification of the prototype. May only contain alphanumeric characters, dashes and underscores. May not exceed a length of 200 characters.
For a list of all names used in vanilla, see data.raw.
amount: f64This is how much the player has to craft in an hour, to receive the achievement.
Prototype property hidden.
order: Option<&'static str>Used to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.
subgroup: Option<&'static str>The name of an ItemSubGroup.
icon: Option<&'static str>Path to the icon file.
Only loaded, and mandatory if icons is not defined.
factoriopedia_description: Option<&'static str>Provides additional description used in factoriopedia.
Prototype property hidden_in_factoriopedia.
localised_description: Option<&'static str>Overwrites the description set in the locale file. The description is usually shown in the tooltip of the prototype.
localised_name: Option<&'static str>Overwrites the name set in the locale file. Can be used to easily set a procedurally-generated name because the LocalisedString format allows to insert parameters into the name directly from the Lua script.
parameter: Option<bool>Whether the prototype is a special type which can be used to parametrize blueprints and doesn’t have other function.
factoriopedia_alternative: Option<&'static str>The ID type corresponding to the prototype that inherits from this.
For example, if this is an EntityPrototype, this property’s type is EntityID.
allowed_without_fight: Option<bool>If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
steam_stats_name: Option<&'static str>Unusable by mods, as this refers to unlocking the achievement through Steam.
fluid_product: Option<&'static str>Mandatory if item_product is not defined.
This will tell the achievement what fluid the player needs to craft, to get the achievement.
Trait Implementations§
Source§impl Clone for ProducePerHourAchievement
impl Clone for ProducePerHourAchievement
Source§fn clone(&self) -> ProducePerHourAchievement
fn clone(&self) -> ProducePerHourAchievement
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more