pub struct CompleteObjectiveAchievement {Show 15 fields
pub name: &'static str,
pub hidden: Option<bool>,
pub order: Option<&'static str>,
pub subgroup: Option<&'static str>,
pub icon: Option<&'static str>,
pub factoriopedia_description: Option<&'static str>,
pub hidden_in_factoriopedia: Option<bool>,
pub localised_description: Option<&'static str>,
pub localised_name: Option<&'static str>,
pub parameter: Option<bool>,
pub factoriopedia_alternative: Option<&'static str>,
pub allowed_without_fight: Option<bool>,
pub steam_stats_name: Option<&'static str>,
pub objective_condition: Option<&'static str>,
pub within: Option<i64>,
}Expand description
Minimal CompleteObjectiveAchievementPrototype for data.extend.
type = "complete-objective-achievement" is injected by the Lua generator.
Fields§
§name: &'static strUnique textual identification of the prototype. May only contain alphanumeric characters, dashes and underscores. May not exceed a length of 200 characters.
For a list of all names used in vanilla, see data.raw.
Prototype property hidden.
order: Option<&'static str>Used to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.
subgroup: Option<&'static str>The name of an ItemSubGroup.
icon: Option<&'static str>Path to the icon file.
Only loaded, and mandatory if icons is not defined.
factoriopedia_description: Option<&'static str>Provides additional description used in factoriopedia.
Prototype property hidden_in_factoriopedia.
localised_description: Option<&'static str>Overwrites the description set in the locale file. The description is usually shown in the tooltip of the prototype.
localised_name: Option<&'static str>Overwrites the name set in the locale file. Can be used to easily set a procedurally-generated name because the LocalisedString format allows to insert parameters into the name directly from the Lua script.
parameter: Option<bool>Whether the prototype is a special type which can be used to parametrize blueprints and doesn’t have other function.
factoriopedia_alternative: Option<&'static str>The ID type corresponding to the prototype that inherits from this.
For example, if this is an EntityPrototype, this property’s type is EntityID.
allowed_without_fight: Option<bool>If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
steam_stats_name: Option<&'static str>Unusable by mods, as this refers to unlocking the achievement through Steam.
objective_condition: Option<&'static str>The condition that needs to be met to receive the achievement. Required for "complete-objective-achievement", "dont-build-entity-achievement", and "dont-craft-manually-achievement". Not allowed for "dont-kill-manually-achievement" and "dont-research-before-researching-achievement". Only allowed for "dont-use-entity-in-energy-production-achievement" if "last_hour_only" is false.
within: Option<i64>The achievement must be completed within this time limit.
Trait Implementations§
Source§impl Clone for CompleteObjectiveAchievement
impl Clone for CompleteObjectiveAchievement
Source§fn clone(&self) -> CompleteObjectiveAchievement
fn clone(&self) -> CompleteObjectiveAchievement
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more