pub struct Capsule {Show 28 fields
pub name: &'static str,
pub stack_size: i64,
pub capsule_action: LuaAny,
pub hidden: Option<bool>,
pub order: Option<&'static str>,
pub subgroup: Option<&'static str>,
pub icon: Option<&'static str>,
pub factoriopedia_description: Option<&'static str>,
pub hidden_in_factoriopedia: Option<bool>,
pub localised_description: Option<&'static str>,
pub localised_name: Option<&'static str>,
pub parameter: Option<bool>,
pub factoriopedia_alternative: Option<&'static str>,
pub auto_recycle: Option<bool>,
pub burnt_result: Option<&'static str>,
pub dark_background_icon: Option<&'static str>,
pub default_import_location: Option<&'static str>,
pub flags: Option<&'static [&'static str]>,
pub fuel_acceleration_multiplier: Option<f64>,
pub fuel_acceleration_multiplier_quality_bonus: Option<f64>,
pub fuel_category: Option<&'static str>,
pub fuel_emissions_multiplier: Option<f64>,
pub fuel_glow_color: Option<Color>,
pub fuel_top_speed_multiplier: Option<f64>,
pub fuel_top_speed_multiplier_quality_bonus: Option<f64>,
pub fuel_value: Option<&'static str>,
pub has_random_tint: Option<bool>,
pub ingredient_to_weight_coefficient: Option<f64>,
}Expand description
Minimal CapsulePrototype for data.extend.
A capsule, for example a combat robot capsule or the raw fish.
type = "capsule" is injected by the Lua generator.
Fields§
§name: &'static strUnique textual identification of the prototype. May only contain alphanumeric characters, dashes and underscores. May not exceed a length of 200 characters.
For a list of all names used in vanilla, see data.raw.
stack_size: i64Count of items of the same name that can be stored in one inventory slot. Must be 1 when the "not-stackable" flag is set.
capsule_action: LuaAnyPrototype property capsule_action.
Prototype property hidden.
order: Option<&'static str>Used to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.
subgroup: Option<&'static str>The name of an ItemSubGroup.
icon: Option<&'static str>Path to the icon file.
Only loaded, and mandatory if icons is not defined.
factoriopedia_description: Option<&'static str>Provides additional description used in factoriopedia.
Prototype property hidden_in_factoriopedia.
localised_description: Option<&'static str>Overwrites the description set in the locale file. The description is usually shown in the tooltip of the prototype.
localised_name: Option<&'static str>Overwrites the name set in the locale file. Can be used to easily set a procedurally-generated name because the LocalisedString format allows to insert parameters into the name directly from the Lua script.
parameter: Option<bool>Whether the prototype is a special type which can be used to parametrize blueprints and doesn’t have other function.
factoriopedia_alternative: Option<&'static str>The ID type corresponding to the prototype that inherits from this.
For example, if this is an EntityPrototype, this property’s type is EntityID.
auto_recycle: Option<bool>Whether the item should be included in the self-recycling recipes automatically generated by the quality mod.
This property is not read by the game engine itself, but the quality mod’s data-updates.lua file. This means it is discarded by the game engine after loading finishes.
burnt_result: Option<&'static str>The item that is the result when this item gets burned as fuel.
dark_background_icon: Option<&'static str>If this is set, it is used to show items in alt-mode instead of the normal item icon. This can be useful to increase the contrast of the icon with the dark alt-mode icon outline.
Path to the icon file.
Only loaded if dark_background_icons is not defined.
default_import_location: Option<&'static str>Prototype property default_import_location.
flags: Option<&'static [&'static str]>Specifies some properties of the item.
fuel_acceleration_multiplier: Option<f64>Must be 0 or positive.
fuel_acceleration_multiplier_quality_bonus: Option<f64>Additional fuel acceleration multiplier per quality level. Defaults to 30% of fuel_acceleration_multiplier - 1 if fuel_acceleration_multiplier is larger than 1. Otherwise defaults to 0.
Must be 0 or positive.
fuel_category: Option<&'static str>Must exist when a nonzero fuel_value is defined.
fuel_emissions_multiplier: Option<f64>Prototype property fuel_emissions_multiplier.
fuel_glow_color: Option<Color>Colors the glow of the burner energy source when this fuel is burned. Can also be used to color the glow of reactors burning the fuel, see ReactorPrototype::use_fuel_glow_color.
fuel_top_speed_multiplier: Option<f64>Must be 0 or positive.
fuel_top_speed_multiplier_quality_bonus: Option<f64>Additional fuel top speed multiplier per quality level. Defaults to 30% of fuel_top_speed_multiplier - 1 if fuel_top_speed_multiplier is larger than 1. Otherwise defaults to 0.
Must be 0 or positive.
fuel_value: Option<&'static str>Amount of energy the item gives when used as fuel.
Mandatory if fuel_acceleration_multiplier, fuel_top_speed_multiplier or fuel_emissions_multiplier or fuel_glow_color are used.
has_random_tint: Option<bool>Prototype property has_random_tint.
ingredient_to_weight_coefficient: Option<f64>Prototype property ingredient_to_weight_coefficient.