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AutoplaceControl

Struct AutoplaceControl 

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pub struct AutoplaceControl {
Show 14 fields pub name: &'static str, pub category: &'static str, pub hidden: Option<bool>, pub order: Option<&'static str>, pub subgroup: Option<&'static str>, pub factoriopedia_description: Option<&'static str>, pub hidden_in_factoriopedia: Option<bool>, pub localised_description: Option<&'static str>, pub localised_name: Option<&'static str>, pub parameter: Option<bool>, pub factoriopedia_alternative: Option<&'static str>, pub can_be_disabled: Option<bool>, pub related_to_fight_achievements: Option<bool>, pub richness: Option<bool>,
}
Expand description

Minimal AutoplaceControl for data.extend.

A setting in the map creation GUI. Used by the autoplace system.

type = "autoplace-control" is injected by the Lua generator.

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§name: &'static str

Unique textual identification of the prototype. May only contain alphanumeric characters, dashes and underscores. May not exceed a length of 200 characters.

For a list of all names used in vanilla, see data.raw.

§category: &'static str

Controls in what tab the autoplace is shown in the map generator GUI.

§hidden: Option<bool>

Prototype property hidden.

§order: Option<&'static str>

Used to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.

§subgroup: Option<&'static str>

The name of an ItemSubGroup.

§factoriopedia_description: Option<&'static str>

Provides additional description used in factoriopedia.

§hidden_in_factoriopedia: Option<bool>

Prototype property hidden_in_factoriopedia.

§localised_description: Option<&'static str>

Overwrites the description set in the locale file. The description is usually shown in the tooltip of the prototype.

§localised_name: Option<&'static str>

Overwrites the name set in the locale file. Can be used to easily set a procedurally-generated name because the LocalisedString format allows to insert parameters into the name directly from the Lua script.

§parameter: Option<bool>

Whether the prototype is a special type which can be used to parametrize blueprints and doesn’t have other function.

§factoriopedia_alternative: Option<&'static str>

The ID type corresponding to the prototype that inherits from this.

For example, if this is an EntityPrototype, this property’s type is EntityID.

§can_be_disabled: Option<bool>

Whether there is an “enable” checkbox for the autoplace control in the map generator GUI. If this is false, the autoplace control cannot be disabled from the GUI.

§related_to_fight_achievements: Option<bool>

Whether this settings being lower than default disables fight related achievements.

§richness: Option<bool>

Sets whether this control’s richness can be changed. The map generator GUI will only show the richness slider when the category is "resource".

If the autoplace control is used to generate ores, you probably want this to be true.

Trait Implementations§

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impl Clone for AutoplaceControl

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fn clone(&self) -> AutoplaceControl

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for AutoplaceControl

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impl Debug for AutoplaceControl

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AutoplaceControl

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fn default() -> AutoplaceControl

Returns the “default value” for a type. Read more
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impl Eq for AutoplaceControl

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impl PartialEq for AutoplaceControl

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fn eq(&self, other: &AutoplaceControl) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for AutoplaceControl

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.