pub struct LuaTrainStopControlBehavior;Expand description
Control behavior for train stops.
Implementations§
Source§impl LuaTrainStopControlBehavior
impl LuaTrainStopControlBehavior
Sourcepub fn input_networks(&self) -> CircuitNetworkSelection
pub fn input_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to read signals from. Defaults to both wire colors.
nil if this control behavior does not allow selecting the input networks.
Sourcepub fn set_input_networks(&self, value: CircuitNetworkSelection)
pub fn set_input_networks(&self, value: CircuitNetworkSelection)
Set the input_networks attribute (Lua: self.input_networks = value).
Which circuit networks (red/green) to read signals from. Defaults to both wire colors.
nil if this control behavior does not allow selecting the input networks.
Sourcepub fn output_networks(&self) -> CircuitNetworkSelection
pub fn output_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to send signals to. Defaults to both wire colors.
nil if this control behavior does not allow selecting the output networks.
Sourcepub fn set_output_networks(&self, value: CircuitNetworkSelection)
pub fn set_output_networks(&self, value: CircuitNetworkSelection)
Set the output_networks attribute (Lua: self.output_networks = value).
Which circuit networks (red/green) to send signals to. Defaults to both wire colors.
nil if this control behavior does not allow selecting the output networks.
Sourcepub fn circuit_condition(&self) -> CircuitConditionDefinition
pub fn circuit_condition(&self) -> CircuitConditionDefinition
The circuit condition. Writing nil clears the circuit condition.
Sourcepub fn set_circuit_condition(&self, value: CircuitConditionDefinition)
pub fn set_circuit_condition(&self, value: CircuitConditionDefinition)
Set the circuit_condition attribute (Lua: self.circuit_condition = value).
The circuit condition. Writing nil clears the circuit condition.
Sourcepub fn circuit_enable_disable(&self) -> bool
pub fn circuit_enable_disable(&self) -> bool
true if this entity enable/disable state is controlled by circuit condition
Sourcepub fn set_circuit_enable_disable(&self, value: bool)
pub fn set_circuit_enable_disable(&self, value: bool)
Set the circuit_enable_disable attribute (Lua: self.circuit_enable_disable = value).
true if this entity enable/disable state is controlled by circuit condition
Sourcepub fn connect_to_logistic_network(&self) -> bool
pub fn connect_to_logistic_network(&self) -> bool
true if this should connect to the logistic network.
Sourcepub fn set_connect_to_logistic_network(&self, value: bool)
pub fn set_connect_to_logistic_network(&self, value: bool)
Set the connect_to_logistic_network attribute (Lua: self.connect_to_logistic_network = value).
true if this should connect to the logistic network.
Sourcepub fn disabled(&self) -> bool
pub fn disabled(&self) -> bool
If the entity is currently disabled because of the control behavior.
Sourcepub fn logistic_condition(&self) -> CircuitConditionDefinition
pub fn logistic_condition(&self) -> CircuitConditionDefinition
The logistic condition. Writing nil clears the logistic condition.
Sourcepub fn set_logistic_condition(&self, value: CircuitConditionDefinition)
pub fn set_logistic_condition(&self, value: CircuitConditionDefinition)
Set the logistic_condition attribute (Lua: self.logistic_condition = value).
The logistic condition. Writing nil clears the logistic condition.
Sourcepub fn object_name(&self) -> &'static str
pub fn object_name(&self) -> &'static str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
Sourcepub fn priority_signal(&self) -> SignalID
pub fn priority_signal(&self) -> SignalID
The signal to be used by set-priority change priority of the train stop
Sourcepub fn set_priority_signal(&self, value: SignalID)
pub fn set_priority_signal(&self, value: SignalID)
Set the priority_signal attribute (Lua: self.priority_signal = value).
The signal to be used by set-priority change priority of the train stop
Sourcepub fn read_from_train(&self) -> bool
pub fn read_from_train(&self) -> bool
true if the train stop should send the train contents to the circuit network.
Sourcepub fn set_read_from_train(&self, value: bool)
pub fn set_read_from_train(&self, value: bool)
Set the read_from_train attribute (Lua: self.read_from_train = value).
true if the train stop should send the train contents to the circuit network.
Sourcepub fn read_stopped_train(&self) -> bool
pub fn read_stopped_train(&self) -> bool
true if the train stop should send the stopped train id to the circuit network.
Sourcepub fn set_read_stopped_train(&self, value: bool)
pub fn set_read_stopped_train(&self, value: bool)
Set the read_stopped_train attribute (Lua: self.read_stopped_train = value).
true if the train stop should send the stopped train id to the circuit network.
Sourcepub fn read_trains_count(&self) -> bool
pub fn read_trains_count(&self) -> bool
true if the train stop should send amount of incoming trains to the circuit network.
Sourcepub fn set_read_trains_count(&self, value: bool)
pub fn set_read_trains_count(&self, value: bool)
Set the read_trains_count attribute (Lua: self.read_trains_count = value).
true if the train stop should send amount of incoming trains to the circuit network.
Sourcepub fn send_to_train(&self) -> bool
pub fn send_to_train(&self) -> bool
true if the train stop should send the circuit network contents to the train to use.
Sourcepub fn set_send_to_train(&self, value: bool)
pub fn set_send_to_train(&self, value: bool)
Set the send_to_train attribute (Lua: self.send_to_train = value).
true if the train stop should send the circuit network contents to the train to use.
Sourcepub fn set_priority(&self) -> bool
pub fn set_priority(&self) -> bool
true if the priority_signal is used to set a priority of the train stop.
Sourcepub fn set_set_priority(&self, value: bool)
pub fn set_set_priority(&self, value: bool)
Set the set_priority attribute (Lua: self.set_priority = value).
true if the priority_signal is used to set a priority of the train stop.
Sourcepub fn set_trains_limit(&self) -> bool
pub fn set_trains_limit(&self) -> bool
true if the trains_limit_signal is used to set a limit of trains incoming for train stop.
Sourcepub fn set_set_trains_limit(&self, value: bool)
pub fn set_set_trains_limit(&self, value: bool)
Set the set_trains_limit attribute (Lua: self.set_trains_limit = value).
true if the trains_limit_signal is used to set a limit of trains incoming for train stop.
Sourcepub fn stopped_train_signal(&self) -> SignalID
pub fn stopped_train_signal(&self) -> SignalID
The signal that will be sent when using the send-train-id option.
Sourcepub fn set_stopped_train_signal(&self, value: SignalID)
pub fn set_stopped_train_signal(&self, value: SignalID)
Set the stopped_train_signal attribute (Lua: self.stopped_train_signal = value).
The signal that will be sent when using the send-train-id option.
Sourcepub fn trains_count_signal(&self) -> SignalID
pub fn trains_count_signal(&self) -> SignalID
The signal that will be sent when using the read-trains-count option.
Sourcepub fn set_trains_count_signal(&self, value: SignalID)
pub fn set_trains_count_signal(&self, value: SignalID)
Set the trains_count_signal attribute (Lua: self.trains_count_signal = value).
The signal that will be sent when using the read-trains-count option.
Sourcepub fn trains_limit_signal(&self) -> SignalID
pub fn trains_limit_signal(&self) -> SignalID
The signal to be used by set-trains-limit to limit amount of incoming trains
Sourcepub fn set_trains_limit_signal(&self, value: SignalID)
pub fn set_trains_limit_signal(&self, value: SignalID)
Set the trains_limit_signal attribute (Lua: self.trains_limit_signal = value).
The signal to be used by set-trains-limit to limit amount of incoming trains
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
pub fn get_circuit_network( &self, wire_connector_id: &'static str, ) -> Option<LuaCircuitNetwork>
Trait Implementations§
Source§impl Clone for LuaTrainStopControlBehavior
impl Clone for LuaTrainStopControlBehavior
Source§fn clone(&self) -> LuaTrainStopControlBehavior
fn clone(&self) -> LuaTrainStopControlBehavior
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more