pub struct LuaRoboportControlBehavior;Expand description
Control behavior for roboports.
Implementations§
Source§impl LuaRoboportControlBehavior
impl LuaRoboportControlBehavior
Sourcepub fn input_networks(&self) -> CircuitNetworkSelection
pub fn input_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to read signals from. Defaults to both wire colors.
nil if this control behavior does not allow selecting the input networks.
Sourcepub fn set_input_networks(&self, value: CircuitNetworkSelection)
pub fn set_input_networks(&self, value: CircuitNetworkSelection)
Set the input_networks attribute (Lua: self.input_networks = value).
Which circuit networks (red/green) to read signals from. Defaults to both wire colors.
nil if this control behavior does not allow selecting the input networks.
Sourcepub fn output_networks(&self) -> CircuitNetworkSelection
pub fn output_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to send signals to. Defaults to both wire colors.
nil if this control behavior does not allow selecting the output networks.
Sourcepub fn set_output_networks(&self, value: CircuitNetworkSelection)
pub fn set_output_networks(&self, value: CircuitNetworkSelection)
Set the output_networks attribute (Lua: self.output_networks = value).
Which circuit networks (red/green) to send signals to. Defaults to both wire colors.
nil if this control behavior does not allow selecting the output networks.
pub fn available_construction_output_signal(&self) -> SignalID
Sourcepub fn set_available_construction_output_signal(&self, value: SignalID)
pub fn set_available_construction_output_signal(&self, value: SignalID)
Set the available_construction_output_signal attribute (Lua: self.available_construction_output_signal = value).
pub fn available_logistic_output_signal(&self) -> SignalID
Sourcepub fn set_available_logistic_output_signal(&self, value: SignalID)
pub fn set_available_logistic_output_signal(&self, value: SignalID)
Set the available_logistic_output_signal attribute (Lua: self.available_logistic_output_signal = value).
Sourcepub fn object_name(&self) -> &'static str
pub fn object_name(&self) -> &'static str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
Sourcepub fn read_items_mode(&self) -> &'static str
pub fn read_items_mode(&self) -> &'static str
Selects contents that are to be read from the roboport
Sourcepub fn set_read_items_mode(&self, value: &'static str)
pub fn set_read_items_mode(&self, value: &'static str)
Set the read_items_mode attribute (Lua: self.read_items_mode = value).
Selects contents that are to be read from the roboport
Sourcepub fn read_logistics(&self) -> bool
pub fn read_logistics(&self) -> bool
Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. true if the roboport should report the logistics network content to the circuit network.
Sourcepub fn set_read_logistics(&self, value: bool)
pub fn set_read_logistics(&self, value: bool)
Set the read_logistics attribute (Lua: self.read_logistics = value).
Legacy field, please use LuaRoboportControlBehavior::read_items_mode instead. true if the roboport should report the logistics network content to the circuit network.
Sourcepub fn read_robot_stats(&self) -> bool
pub fn read_robot_stats(&self) -> bool
true if the roboport should report the robot statistics to the circuit network.
Sourcepub fn set_read_robot_stats(&self, value: bool)
pub fn set_read_robot_stats(&self, value: bool)
Set the read_robot_stats attribute (Lua: self.read_robot_stats = value).
true if the roboport should report the robot statistics to the circuit network.
pub fn roboport_count_output_signal(&self) -> SignalID
Sourcepub fn set_roboport_count_output_signal(&self, value: SignalID)
pub fn set_roboport_count_output_signal(&self, value: SignalID)
Set the roboport_count_output_signal attribute (Lua: self.roboport_count_output_signal = value).
pub fn total_construction_output_signal(&self) -> SignalID
Sourcepub fn set_total_construction_output_signal(&self, value: SignalID)
pub fn set_total_construction_output_signal(&self, value: SignalID)
Set the total_construction_output_signal attribute (Lua: self.total_construction_output_signal = value).
pub fn total_logistic_output_signal(&self) -> SignalID
Sourcepub fn set_total_logistic_output_signal(&self, value: SignalID)
pub fn set_total_logistic_output_signal(&self, value: SignalID)
Set the total_logistic_output_signal attribute (Lua: self.total_logistic_output_signal = value).
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
pub fn get_circuit_network( &self, wire_connector_id: &'static str, ) -> Option<LuaCircuitNetwork>
Trait Implementations§
Source§impl Clone for LuaRoboportControlBehavior
impl Clone for LuaRoboportControlBehavior
Source§fn clone(&self) -> LuaRoboportControlBehavior
fn clone(&self) -> LuaRoboportControlBehavior
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more