pub struct LuaCargoLandingPadControlBehavior;Expand description
Control behavior for cargo landing pad.
Implementations§
Source§impl LuaCargoLandingPadControlBehavior
impl LuaCargoLandingPadControlBehavior
Sourcepub fn input_networks(&self) -> CircuitNetworkSelection
pub fn input_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to read signals from. Defaults to both wire colors.
nil if this control behavior does not allow selecting the input networks.
Sourcepub fn set_input_networks(&self, value: CircuitNetworkSelection)
pub fn set_input_networks(&self, value: CircuitNetworkSelection)
Set the input_networks attribute (Lua: self.input_networks = value).
Which circuit networks (red/green) to read signals from. Defaults to both wire colors.
nil if this control behavior does not allow selecting the input networks.
Sourcepub fn output_networks(&self) -> CircuitNetworkSelection
pub fn output_networks(&self) -> CircuitNetworkSelection
Which circuit networks (red/green) to send signals to. Defaults to both wire colors.
nil if this control behavior does not allow selecting the output networks.
Sourcepub fn set_output_networks(&self, value: CircuitNetworkSelection)
pub fn set_output_networks(&self, value: CircuitNetworkSelection)
Set the output_networks attribute (Lua: self.output_networks = value).
Which circuit networks (red/green) to send signals to. Defaults to both wire colors.
nil if this control behavior does not allow selecting the output networks.
Sourcepub fn object_name(&self) -> &'static str
pub fn object_name(&self) -> &'static str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
pub fn read_contents(&self) -> bool
Sourcepub fn set_read_contents(&self, value: bool)
pub fn set_read_contents(&self, value: bool)
Set the read_contents attribute (Lua: self.read_contents = value).
pub fn set_requests(&self) -> bool
Sourcepub fn set_set_requests(&self, value: bool)
pub fn set_set_requests(&self, value: bool)
Set the set_requests attribute (Lua: self.set_requests = value).
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
pub fn get_circuit_network( &self, wire_connector_id: &'static str, ) -> Option<LuaCircuitNetwork>
Trait Implementations§
Source§impl Clone for LuaCargoLandingPadControlBehavior
impl Clone for LuaCargoLandingPadControlBehavior
Source§fn clone(&self) -> LuaCargoLandingPadControlBehavior
fn clone(&self) -> LuaCargoLandingPadControlBehavior
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more