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ModuleTransferAchievement

Struct ModuleTransferAchievement 

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pub struct ModuleTransferAchievement {
Show 16 fields pub name: &'static str, pub module: LuaAny, pub hidden: Option<bool>, pub order: Option<&'static str>, pub subgroup: Option<&'static str>, pub icon: Option<&'static str>, pub factoriopedia_description: Option<&'static str>, pub hidden_in_factoriopedia: Option<bool>, pub localised_description: Option<&'static str>, pub localised_name: Option<&'static str>, pub parameter: Option<bool>, pub factoriopedia_alternative: Option<&'static str>, pub allowed_without_fight: Option<bool>, pub steam_stats_name: Option<&'static str>, pub amount: Option<i64>, pub limited_to_one_game: Option<bool>,
}
Expand description

Minimal ModuleTransferAchievementPrototype for data.extend.

This prototype is used for receiving an achievement when the player moves a module with the cursor.

type = "module-transfer-achievement" is injected by the Lua generator.

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§name: &'static str

Unique textual identification of the prototype. May only contain alphanumeric characters, dashes and underscores. May not exceed a length of 200 characters.

For a list of all names used in vanilla, see data.raw.

§module: LuaAny

This will trigger the achievement, if this module is transferred.

§hidden: Option<bool>

Prototype property hidden.

§order: Option<&'static str>

Used to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.

§subgroup: Option<&'static str>

The name of an ItemSubGroup.

§icon: Option<&'static str>

Path to the icon file.

Only loaded, and mandatory if icons is not defined.

§factoriopedia_description: Option<&'static str>

Provides additional description used in factoriopedia.

§hidden_in_factoriopedia: Option<bool>

Prototype property hidden_in_factoriopedia.

§localised_description: Option<&'static str>

Overwrites the description set in the locale file. The description is usually shown in the tooltip of the prototype.

§localised_name: Option<&'static str>

Overwrites the name set in the locale file. Can be used to easily set a procedurally-generated name because the LocalisedString format allows to insert parameters into the name directly from the Lua script.

§parameter: Option<bool>

Whether the prototype is a special type which can be used to parametrize blueprints and doesn’t have other function.

§factoriopedia_alternative: Option<&'static str>

The ID type corresponding to the prototype that inherits from this.

For example, if this is an EntityPrototype, this property’s type is EntityID.

§allowed_without_fight: Option<bool>

If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

§steam_stats_name: Option<&'static str>

Unusable by mods, as this refers to unlocking the achievement through Steam.

§amount: Option<i64>

How many modules need to be transferred.

§limited_to_one_game: Option<bool>

If this is false, the player carries over their statistics from this achievement through all their saves.

Trait Implementations§

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impl Clone for ModuleTransferAchievement

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fn clone(&self) -> ModuleTransferAchievement

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ModuleTransferAchievement

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impl Debug for ModuleTransferAchievement

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ModuleTransferAchievement

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fn default() -> ModuleTransferAchievement

Returns the “default value” for a type. Read more
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impl Eq for ModuleTransferAchievement

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impl PartialEq for ModuleTransferAchievement

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fn eq(&self, other: &ModuleTransferAchievement) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for ModuleTransferAchievement

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.