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LuaGameScriptTakeTechnologyScreenshotParams

Struct LuaGameScriptTakeTechnologyScreenshotParams 

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pub struct LuaGameScriptTakeTechnologyScreenshotParams {
    pub allow_in_replay: Option<bool>,
    pub path: Option<String>,
    pub player: PlayerIdentification,
    pub quality: Option<i32>,
    pub selected_technology: Option<TechnologyID>,
    pub skip_disabled: Option<bool>,
}
Expand description

Take a screenshot of the technology screen and save it to the script-output folder, located in the game’s user data directory. The name of the image file can be specified via the path parameter.

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§allow_in_replay: Option<bool>

Whether to save the screenshot even during replay playback. Defaults to false.

§path: Option<String>

The name of the image file. It should include a file extension indicating the desired format. Supports .png, .jpg /.jpeg, .tga and .bmp. Providing a directory path (ex. "save/here/screenshot.png") will create the necessary folder structure in script-output. Defaults to "technology-screenshot.png".

§player: PlayerIdentification

The screenshot will be taken for this player.

§quality: Option<i32>

The .jpg render quality as a percentage (from 0% to 100% inclusive), if used. A lower value means a more compressed image. Defaults to 80.

§selected_technology: Option<TechnologyID>

The technology to highlight.

§skip_disabled: Option<bool>

If true, disabled technologies will be skipped. Their successors will be attached to the disabled technology’s parents. Defaults to false.

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impl Clone for LuaGameScriptTakeTechnologyScreenshotParams

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fn clone(&self) -> LuaGameScriptTakeTechnologyScreenshotParams

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LuaGameScriptTakeTechnologyScreenshotParams

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaGameScriptTakeTechnologyScreenshotParams

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fn default() -> LuaGameScriptTakeTechnologyScreenshotParams

Returns the “default value” for a type. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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type Owned = T

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fn to_owned(&self) -> T

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.