pub struct OnSelectedEntityChanged;Expand description
Called after the selected entity changes for a given player.
Implementations§
Trait Implementations§
Source§impl Clone for OnSelectedEntityChanged
impl Clone for OnSelectedEntityChanged
Source§fn clone(&self) -> OnSelectedEntityChanged
fn clone(&self) -> OnSelectedEntityChanged
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnSelectedEntityChanged
Source§impl Debug for OnSelectedEntityChanged
impl Debug for OnSelectedEntityChanged
impl Eq for OnSelectedEntityChanged
Source§impl PartialEq for OnSelectedEntityChanged
impl PartialEq for OnSelectedEntityChanged
impl StructuralPartialEq for OnSelectedEntityChanged
Auto Trait Implementations§
impl Freeze for OnSelectedEntityChanged
impl RefUnwindSafe for OnSelectedEntityChanged
impl Send for OnSelectedEntityChanged
impl Sync for OnSelectedEntityChanged
impl Unpin for OnSelectedEntityChanged
impl UnsafeUnpin for OnSelectedEntityChanged
impl UnwindSafe for OnSelectedEntityChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more