pub struct OnPlayerRemoved;Expand description
Called when a player is removed (deleted) from the game. This is markedly different from a player temporarily leaving the game, and instead behaves like the player never existed in the save file.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerRemoved
impl Clone for OnPlayerRemoved
Source§fn clone(&self) -> OnPlayerRemoved
fn clone(&self) -> OnPlayerRemoved
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerRemoved
Source§impl Debug for OnPlayerRemoved
impl Debug for OnPlayerRemoved
impl Eq for OnPlayerRemoved
Source§impl PartialEq for OnPlayerRemoved
impl PartialEq for OnPlayerRemoved
impl StructuralPartialEq for OnPlayerRemoved
Auto Trait Implementations§
impl Freeze for OnPlayerRemoved
impl RefUnwindSafe for OnPlayerRemoved
impl Send for OnPlayerRemoved
impl Sync for OnPlayerRemoved
impl Unpin for OnPlayerRemoved
impl UnsafeUnpin for OnPlayerRemoved
impl UnwindSafe for OnPlayerRemoved
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more