pub struct OnPlayerChangedSurface;Expand description
Called after a player changes surfaces.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerChangedSurface
impl Clone for OnPlayerChangedSurface
Source§fn clone(&self) -> OnPlayerChangedSurface
fn clone(&self) -> OnPlayerChangedSurface
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerChangedSurface
Source§impl Debug for OnPlayerChangedSurface
impl Debug for OnPlayerChangedSurface
impl Eq for OnPlayerChangedSurface
Source§impl PartialEq for OnPlayerChangedSurface
impl PartialEq for OnPlayerChangedSurface
impl StructuralPartialEq for OnPlayerChangedSurface
Auto Trait Implementations§
impl Freeze for OnPlayerChangedSurface
impl RefUnwindSafe for OnPlayerChangedSurface
impl Send for OnPlayerChangedSurface
impl Sync for OnPlayerChangedSurface
impl Unpin for OnPlayerChangedSurface
impl UnsafeUnpin for OnPlayerChangedSurface
impl UnwindSafe for OnPlayerChangedSurface
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more