pub struct OnMultiplayerInit;Expand description
Called when LuaGameScript::is_multiplayer changes to true. May also be raised when it was already true but a game was loaded from a save file and with hosting.
Implementations§
Trait Implementations§
Source§impl Clone for OnMultiplayerInit
impl Clone for OnMultiplayerInit
Source§fn clone(&self) -> OnMultiplayerInit
fn clone(&self) -> OnMultiplayerInit
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnMultiplayerInit
Source§impl Debug for OnMultiplayerInit
impl Debug for OnMultiplayerInit
impl Eq for OnMultiplayerInit
Source§impl PartialEq for OnMultiplayerInit
impl PartialEq for OnMultiplayerInit
impl StructuralPartialEq for OnMultiplayerInit
Auto Trait Implementations§
impl Freeze for OnMultiplayerInit
impl RefUnwindSafe for OnMultiplayerInit
impl Send for OnMultiplayerInit
impl Sync for OnMultiplayerInit
impl Unpin for OnMultiplayerInit
impl UnsafeUnpin for OnMultiplayerInit
impl UnwindSafe for OnMultiplayerInit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more