pub struct OnPlayerRemovedEquipmentEvent {
pub count: u32,
pub equipment: &'static str,
pub grid: LuaEquipmentGrid,
pub name: &'static str,
pub player_index: u32,
pub quality: &'static str,
pub tick: u32,
}Expand description
Called after the player removes equipment from an equipment grid
Fields§
§count: u32§equipment: &'static str§grid: LuaEquipmentGrid§name: &'static str§player_index: u32§quality: &'static str§tick: u32Trait Implementations§
Source§impl Clone for OnPlayerRemovedEquipmentEvent
impl Clone for OnPlayerRemovedEquipmentEvent
Source§fn clone(&self) -> OnPlayerRemovedEquipmentEvent
fn clone(&self) -> OnPlayerRemovedEquipmentEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerRemovedEquipmentEvent
Source§impl Default for OnPlayerRemovedEquipmentEvent
impl Default for OnPlayerRemovedEquipmentEvent
Source§fn default() -> OnPlayerRemovedEquipmentEvent
fn default() -> OnPlayerRemovedEquipmentEvent
Returns the “default value” for a type. Read more
impl StructuralPartialEq for OnPlayerRemovedEquipmentEvent
Auto Trait Implementations§
impl Freeze for OnPlayerRemovedEquipmentEvent
impl RefUnwindSafe for OnPlayerRemovedEquipmentEvent
impl Send for OnPlayerRemovedEquipmentEvent
impl Sync for OnPlayerRemovedEquipmentEvent
impl Unpin for OnPlayerRemovedEquipmentEvent
impl UnsafeUnpin for OnPlayerRemovedEquipmentEvent
impl UnwindSafe for OnPlayerRemovedEquipmentEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more