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LuaGui

Struct LuaGui 

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pub struct LuaGui;
Expand description

The root of the GUI. This type houses the root elements, top, left, center, goal, and screen, to which other elements can be added to be displayed on screen.

Every player can have a different GUI state.

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impl LuaGui

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pub fn center(&self) -> LuaGuiElement

The center part of the GUI. It is a flow element.

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pub fn children(&self) -> HashMap<String, Box<LuaGuiElement>>

The children GUI elements mapped by name <> element.

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pub fn goal(&self) -> LuaGuiElement

The flow used in the objectives window. It is a flow element. The objectives window is only visible when the flow is not empty or the objective text is set.

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pub fn left(&self) -> LuaGuiElement

The left part of the GUI. It is a flow element inside a scroll pane element.

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pub fn object_name(&self) -> &'static str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn player(&self) -> LuaPlayer

The player who owns this gui.

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pub fn relative(&self) -> LuaGuiElement

For showing a GUI somewhere relative to one of the game GUIs. It is an empty-widget element.

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pub fn screen(&self) -> LuaGuiElement

For showing a GUI somewhere on the entire screen. It is an empty-widget element.

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pub fn top(&self) -> LuaGuiElement

The top part of the GUI. It is a flow element inside a scroll pane element.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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impl Clone for LuaGui

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fn clone(&self) -> LuaGui

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaGui

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impl Debug for LuaGui

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaGui

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fn default() -> LuaGui

Returns the “default value” for a type. Read more
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impl Eq for LuaGui

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impl From<LuaGui> for LuaAny

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fn from(_: LuaGui) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaGui

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impl PartialEq for LuaGui

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fn eq(&self, other: &LuaGui) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaGui

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.