pub struct LuaEntityFlipParams {
pub by_player: PlayerIdentification,
pub horizontal: bool,
}Expand description
Flips this entity
Fields§
§by_player: PlayerIdentification§horizontal: boolTrait Implementations§
Source§impl Clone for LuaEntityFlipParams
impl Clone for LuaEntityFlipParams
Source§fn clone(&self) -> LuaEntityFlipParams
fn clone(&self) -> LuaEntityFlipParams
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LuaEntityFlipParams
impl Debug for LuaEntityFlipParams
Source§impl Default for LuaEntityFlipParams
impl Default for LuaEntityFlipParams
Source§fn default() -> LuaEntityFlipParams
fn default() -> LuaEntityFlipParams
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for LuaEntityFlipParams
impl RefUnwindSafe for LuaEntityFlipParams
impl Send for LuaEntityFlipParams
impl Sync for LuaEntityFlipParams
impl Unpin for LuaEntityFlipParams
impl UnsafeUnpin for LuaEntityFlipParams
impl UnwindSafe for LuaEntityFlipParams
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more