pub struct LuaElectricEnergySourcePrototype;Expand description
Prototype of an electric energy source.
Implementations§
Source§impl LuaElectricEnergySourcePrototype
impl LuaElectricEnergySourcePrototype
pub fn buffer_capacity(&self) -> f64
pub fn drain(&self) -> f64
Sourcepub fn emissions_per_joule(&self) -> HashMap<String, f64>
pub fn emissions_per_joule(&self) -> HashMap<String, f64>
The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. Multiplying it by energy consumption in Watt gives pollution/second.
Sourcepub fn object_name(&self) -> &'static str
pub fn object_name(&self) -> &'static str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
pub fn render_no_network_icon(&self) -> bool
pub fn render_no_power_icon(&self) -> bool
pub fn usage_priority(&self) -> &'static str
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
pub fn get_input_flow_limit(&self, quality: Option<QualityID>) -> f64
pub fn get_output_flow_limit(&self, quality: Option<QualityID>) -> f64
Trait Implementations§
Source§impl Clone for LuaElectricEnergySourcePrototype
impl Clone for LuaElectricEnergySourcePrototype
Source§fn clone(&self) -> LuaElectricEnergySourcePrototype
fn clone(&self) -> LuaElectricEnergySourcePrototype
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more