pub struct LuaAISettings;Expand description
Collection of settings for overriding default AI behavior.
Implementations§
Source§impl LuaAISettings
impl LuaAISettings
Sourcepub fn allow_destroy_when_commands_fail(&self) -> bool
pub fn allow_destroy_when_commands_fail(&self) -> bool
If enabled, units that repeatedly fail to succeed at commands will be destroyed.
Sourcepub fn allow_try_return_to_spawner(&self) -> bool
pub fn allow_try_return_to_spawner(&self) -> bool
If enabled, units that have nothing else to do will attempt to return to a spawner.
Sourcepub fn do_separation(&self) -> bool
pub fn do_separation(&self) -> bool
If enabled, units will try to separate themselves from nearby friendly units.
Sourcepub fn join_attacks(&self) -> bool
pub fn join_attacks(&self) -> bool
If enabled, the unit will join attack groups.
Sourcepub fn object_name(&self) -> &'static str
pub fn object_name(&self) -> &'static str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
Sourcepub fn path_resolution_modifier(&self) -> i8
pub fn path_resolution_modifier(&self) -> i8
Defines how coarse the pathfinder’s grid is, where smaller values mean a coarser grid. Defaults to 0, which equals a resolution of 1x1 tiles, centered on tile centers. Values range from -8 to 8 inclusive, where each integer increment doubles/halves the resolution. So, a resolution of -8 equals a grid of 256x256 tiles, and a resolution of 8 equals 1/256 of a tile.
Sourcepub fn size_in_group(&self) -> f32
pub fn size_in_group(&self) -> f32
The number of “slots” that the unit takes up in a unit group. Must be greater than 0.
If this value is changed after the unit has been added to a group, the exact behavior is undefined.
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
Trait Implementations§
Source§impl Clone for LuaAISettings
impl Clone for LuaAISettings
Source§fn clone(&self) -> LuaAISettings
fn clone(&self) -> LuaAISettings
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more