pub struct OnPlayerMainInventoryChanged;Expand description
Called after a players main inventory changed in some way.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerMainInventoryChanged
impl Clone for OnPlayerMainInventoryChanged
Source§fn clone(&self) -> OnPlayerMainInventoryChanged
fn clone(&self) -> OnPlayerMainInventoryChanged
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerMainInventoryChanged
Source§impl Debug for OnPlayerMainInventoryChanged
impl Debug for OnPlayerMainInventoryChanged
impl Eq for OnPlayerMainInventoryChanged
impl StructuralPartialEq for OnPlayerMainInventoryChanged
Auto Trait Implementations§
impl Freeze for OnPlayerMainInventoryChanged
impl RefUnwindSafe for OnPlayerMainInventoryChanged
impl Send for OnPlayerMainInventoryChanged
impl Sync for OnPlayerMainInventoryChanged
impl Unpin for OnPlayerMainInventoryChanged
impl UnsafeUnpin for OnPlayerMainInventoryChanged
impl UnwindSafe for OnPlayerMainInventoryChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more