pub struct OnPlayerDied;Expand description
Called after a player dies.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerDied
impl Clone for OnPlayerDied
Source§fn clone(&self) -> OnPlayerDied
fn clone(&self) -> OnPlayerDied
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerDied
Source§impl Debug for OnPlayerDied
impl Debug for OnPlayerDied
impl Eq for OnPlayerDied
Source§impl PartialEq for OnPlayerDied
impl PartialEq for OnPlayerDied
impl StructuralPartialEq for OnPlayerDied
Auto Trait Implementations§
impl Freeze for OnPlayerDied
impl RefUnwindSafe for OnPlayerDied
impl Send for OnPlayerDied
impl Sync for OnPlayerDied
impl Unpin for OnPlayerDied
impl UnsafeUnpin for OnPlayerDied
impl UnwindSafe for OnPlayerDied
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more