pub struct OnPlayerCursorStackChanged;Expand description
Called after a player’s cursor stack changed in some way.
This is fired in the same tick that the change happens, but not instantly.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerCursorStackChanged
impl Clone for OnPlayerCursorStackChanged
Source§fn clone(&self) -> OnPlayerCursorStackChanged
fn clone(&self) -> OnPlayerCursorStackChanged
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerCursorStackChanged
Source§impl Debug for OnPlayerCursorStackChanged
impl Debug for OnPlayerCursorStackChanged
impl Eq for OnPlayerCursorStackChanged
impl StructuralPartialEq for OnPlayerCursorStackChanged
Auto Trait Implementations§
impl Freeze for OnPlayerCursorStackChanged
impl RefUnwindSafe for OnPlayerCursorStackChanged
impl Send for OnPlayerCursorStackChanged
impl Sync for OnPlayerCursorStackChanged
impl Unpin for OnPlayerCursorStackChanged
impl UnsafeUnpin for OnPlayerCursorStackChanged
impl UnwindSafe for OnPlayerCursorStackChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more