pub struct OnPlayerArmorInventoryChanged;Expand description
Called after a players armor inventory changed in some way.
Implementations§
Trait Implementations§
Source§impl Clone for OnPlayerArmorInventoryChanged
impl Clone for OnPlayerArmorInventoryChanged
Source§fn clone(&self) -> OnPlayerArmorInventoryChanged
fn clone(&self) -> OnPlayerArmorInventoryChanged
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for OnPlayerArmorInventoryChanged
impl Eq for OnPlayerArmorInventoryChanged
impl StructuralPartialEq for OnPlayerArmorInventoryChanged
Auto Trait Implementations§
impl Freeze for OnPlayerArmorInventoryChanged
impl RefUnwindSafe for OnPlayerArmorInventoryChanged
impl Send for OnPlayerArmorInventoryChanged
impl Sync for OnPlayerArmorInventoryChanged
impl Unpin for OnPlayerArmorInventoryChanged
impl UnsafeUnpin for OnPlayerArmorInventoryChanged
impl UnwindSafe for OnPlayerArmorInventoryChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more