pub struct PlayerColorData {
pub chat_color: LuaAny,
pub name: &'static str,
pub player_color: LuaAny,
}Fields§
§chat_color: LuaAny§name: &'static str§player_color: LuaAnyTrait Implementations§
Source§impl Clone for PlayerColorData
impl Clone for PlayerColorData
Source§fn clone(&self) -> PlayerColorData
fn clone(&self) -> PlayerColorData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerColorData
Source§impl Debug for PlayerColorData
impl Debug for PlayerColorData
Source§impl Default for PlayerColorData
impl Default for PlayerColorData
Source§fn default() -> PlayerColorData
fn default() -> PlayerColorData
Returns the “default value” for a type. Read more
Source§impl PartialEq for PlayerColorData
impl PartialEq for PlayerColorData
impl StructuralPartialEq for PlayerColorData
Auto Trait Implementations§
impl Freeze for PlayerColorData
impl RefUnwindSafe for PlayerColorData
impl Send for PlayerColorData
impl Sync for PlayerColorData
impl Unpin for PlayerColorData
impl UnsafeUnpin for PlayerColorData
impl UnwindSafe for PlayerColorData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more